lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference("Image")] public readonly string CirclesSequence = "circles";
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[Desc("Custom indicator palette name")]
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public readonly string Palette = "player";
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = true;
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