lint check player palette reference

and tell which actor is affected when a problem is found
This commit is contained in:
Matthias Mailänder
2015-09-19 20:25:46 +02:00
parent 3e0330ab8b
commit defba7aece
22 changed files with 110 additions and 40 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string CloakSound = null;
public readonly string UncloakSound = null;
public readonly string Palette = "cloak";
[PaletteReference("IsPlayerPalette")] public readonly string Palette = "cloak";
public readonly bool IsPlayerPalette = false;
public readonly HashSet<string> CloakTypes = new HashSet<string> { "Cloak" };