lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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[PaletteReference] public readonly string Palette = null;
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[Desc("Custom PlayerColorPalette: BaseName")]
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public readonly string PlayerPalette = "player";
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[PaletteReference(true)] public readonly string PlayerPalette = "player";
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[Desc("Change the sprite image size.")]
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public readonly float Scale = 1f;
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