lint check player palette reference

and tell which actor is affected when a problem is found
This commit is contained in:
Matthias Mailänder
2015-09-19 20:25:46 +02:00
parent 3e0330ab8b
commit defba7aece
22 changed files with 110 additions and 40 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
[PaletteReference] public readonly string Palette = null;
[Desc("Custom PlayerColorPalette: BaseName")]
public readonly string PlayerPalette = "player";
[PaletteReference(true)] public readonly string PlayerPalette = "player";
[Desc("Change the sprite image size.")]
public readonly float Scale = 1f;