lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference(null, true)] public readonly string DeathSequence = "die";
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[Desc("The palette used for `DeathSequence`.")]
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public readonly string DeathSequencePalette = "player";
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[PaletteReference("DeathPaletteIsPlayerPalette")] public readonly string DeathSequencePalette = "player";
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[Desc("Custom death animation palette is a player palette BaseName")]
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public readonly bool DeathPaletteIsPlayerPalette = true;
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference] public readonly string CrushedSequence = null;
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[Desc("The palette used for `CrushedSequence`.")]
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public readonly string CrushedSequencePalette = "effect";
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[PaletteReference("CrushedPaletteIsPlayerPalette")] public readonly string CrushedSequencePalette = "effect";
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[Desc("Custom crushed animation palette is a player palette BaseName")]
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public readonly bool CrushedPaletteIsPlayerPalette = false;
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