lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -21,11 +21,11 @@ namespace OpenRA.Mods.Common.Traits
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{
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[FieldLoader.Require]
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = null;
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[PaletteDefinition(true)] public readonly string BaseName = null;
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[FieldLoader.Require]
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[Desc("The name of the player palette to base off.")]
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public readonly string BasePalette = null;
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[PaletteReference(true)] public readonly string BasePalette = null;
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[Desc("Allow palette modifiers to change the palette.")]
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public readonly bool AllowModifiers = true;
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@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require, PaletteDefinition]
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[FieldLoader.Require, PaletteDefinition(true)]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow.")]
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