lint check player palette reference

and tell which actor is affected when a problem is found
This commit is contained in:
Matthias Mailänder
2015-09-19 20:25:46 +02:00
parent 3e0330ab8b
commit defba7aece
22 changed files with 110 additions and 40 deletions

View File

@@ -21,11 +21,11 @@ namespace OpenRA.Mods.Common.Traits
{
[FieldLoader.Require]
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = null;
[PaletteDefinition(true)] public readonly string BaseName = null;
[FieldLoader.Require]
[Desc("The name of the player palette to base off.")]
public readonly string BasePalette = null;
[PaletteReference(true)] public readonly string BasePalette = null;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Traits
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{
[FieldLoader.Require, PaletteDefinition]
[FieldLoader.Require, PaletteDefinition(true)]
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow.")]