lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Warheads
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public readonly string Explosion = null;
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[Desc("Palette to use for explosion effect.")]
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public readonly string ExplosionPalette = "effect";
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[PaletteReference("UsePlayerPalette")] public readonly string ExplosionPalette = "effect";
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[Desc("Remap explosion effect to player color, if art supports it.")]
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public readonly bool UsePlayerPalette = false;
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