lint check player palette reference
and tell which actor is affected when a problem is found
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.D2k.Traits
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[SequenceReference] public readonly string Sequence = null;
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[Desc("Custom palette name")]
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[PaletteReference] public readonly string Palette = null;
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.D2k.Traits
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[SequenceReference] public readonly string Sequence = "crumble-overlay";
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[Desc("Custom palette name")]
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[PaletteReference] public readonly string Palette = null;
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.D2k.Traits
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public readonly WVec Offset = WVec.Zero;
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[Desc("Custom palette name")]
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[PaletteReference] public readonly string Palette = null;
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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