lint check player palette reference

and tell which actor is affected when a problem is found
This commit is contained in:
Matthias Mailänder
2015-09-19 20:25:46 +02:00
parent 3e0330ab8b
commit defba7aece
22 changed files with 110 additions and 40 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.D2k.Traits
[SequenceReference] public readonly string Sequence = null;
[Desc("Custom palette name")]
[PaletteReference] public readonly string Palette = null;
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.D2k.Traits
[SequenceReference] public readonly string Sequence = "crumble-overlay";
[Desc("Custom palette name")]
[PaletteReference] public readonly string Palette = null;
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.D2k.Traits
public readonly WVec Offset = WVec.Zero;
[Desc("Custom palette name")]
[PaletteReference] public readonly string Palette = null;
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;