spawn points! bugs: minimap lags by one, 1-8 always valid
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@@ -252,6 +252,32 @@ namespace OpenRA.Server
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SyncLobbyInfo();
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return true;
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}},
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{ "spawn",
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s =>
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{
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if (GameStarted)
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{
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SendChatTo( conn, "You can't change your spawn point after the game has started" );
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return true;
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}
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int spawnPoint;
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if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
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{
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Console.WriteLine("Invalid spawn point: {0}", s);
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return false;
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}
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if (lobbyInfo.Clients.Where( c => c != GetClient(conn) ).Any( c => c.SpawnPoint == spawnPoint )) //TODO: except 0
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{
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SendChatTo( conn, "You can't be at the same spawn point as another player" );
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return true;
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}
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GetClient(conn).SpawnPoint = spawnPoint;
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SyncLobbyInfo();
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return true;
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}},
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{ "pal",
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s =>
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{
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@@ -22,7 +22,7 @@ namespace OpenRa.FileFormats
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public int Index;
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public int PaletteIndex;
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public int Race;
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// public int SpawnPoint;
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public int SpawnPoint;
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public string Name;
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public ClientState State;
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}
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@@ -346,6 +346,10 @@ namespace OpenRa
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
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bool SpawnPointAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
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void CyclePalette(bool left)
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{
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var d = left ? +1 : Player.PlayerColors.Count() - 1;
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@@ -355,8 +359,10 @@ namespace OpenRa
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while (!PaletteAvailable(newIndex) && newIndex != (int)Game.world.LocalPlayer.PaletteIndex)
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newIndex = (newIndex + d) % Player.PlayerColors.Count();
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Game.world.Minimap.InvalidateSpawnPoints();
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Game.IssueOrder(
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Order.Chat("/pal " + newIndex));
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}
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void CycleRace(bool left)
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@@ -371,6 +377,21 @@ namespace OpenRa
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new Order("ToggleReady", Game.world.LocalPlayer.PlayerActor, "") { IsImmediate = true });
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}
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void CycleSpawnPoint(bool left)
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{
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var d = left ? +1 : Game.world.Map.SpawnPoints.Count() - 1;
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var newIndex = (Game.world.LocalPlayer.SpawnPointIndex + d) % Game.world.Map.SpawnPoints.Count();
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while (!SpawnPointAvailable(newIndex) && newIndex != (int)Game.world.LocalPlayer.SpawnPointIndex)
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newIndex = (newIndex + d) % Game.world.Map.SpawnPoints.Count();
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Game.world.Minimap.InvalidateSpawnPoints();
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Game.IssueOrder(
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Order.Chat("/spawn " + newIndex));
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}
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public void DrawLobby( World world )
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{
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buttons.Clear();
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@@ -408,32 +429,37 @@ namespace OpenRa
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}
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renderer.DrawText2("Name", new int2(r.Left + 40, r.Top + 50), Color.White);
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renderer.DrawText2("Color", new int2(r.Left + 230, r.Top + 50), Color.White);
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renderer.DrawText2("Faction", new int2(r.Left + 300, r.Top + 50), Color.White);
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renderer.DrawText2("Status", new int2(r.Left + 370, r.Top + 50), Color.White);
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renderer.DrawText2("Color", new int2(r.Left + 140, r.Top + 50), Color.White);
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renderer.DrawText2("Faction", new int2(r.Left + 220, r.Top + 50), Color.White);
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renderer.DrawText2("Status", new int2(r.Left + 290, r.Top + 50), Color.White);
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renderer.DrawText2("Spawn", new int2(r.Left + 390, r.Top + 50), Color.White);
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var y = r.Top + 80;
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foreach (var client in Game.LobbyInfo.Clients)
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{
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var isLocalPlayer = client.Index == Game.orderManager.Connection.LocalClientId;
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var paletteRect = new Rectangle(r.Left + 220, y - 2, 65, 22);
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var paletteRect = new Rectangle(r.Left + 130, y - 2, 65, 22);
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if (isLocalPlayer)
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{
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// todo: name editing
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var nameRect = new Rectangle(r.Left + 30, y - 2, 185, 22);
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var nameRect = new Rectangle(r.Left + 30, y - 2, 95, 22);
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DrawDialogBackground(nameRect, "panel");
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DrawDialogBackground(paletteRect, "panel");
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AddButton(paletteRect, CyclePalette);
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var raceRect = new Rectangle(r.Left + 290, y - 2, 65, 22);
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var raceRect = new Rectangle(r.Left + 210, y - 2, 65, 22);
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DrawDialogBackground(raceRect, "panel");
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AddButton(raceRect, CycleRace);
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var readyRect = new Rectangle(r.Left + 360, y - 2, 95, 22);
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var readyRect = new Rectangle(r.Left + 280, y - 2, 95, 22);
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DrawDialogBackground(readyRect, "panel");
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AddButton(readyRect, CycleReady);
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var spawnPointRect = new Rectangle(r.Left + 380, y - 2, 70, 22);
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DrawDialogBackground(spawnPointRect, "panel");
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AddButton(spawnPointRect, CycleSpawnPoint);
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}
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shpRenderer.Flush();
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@@ -445,8 +471,9 @@ namespace OpenRa
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paletteRect.Bottom+Game.viewport.Location.Y - 5),
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Player.PlayerColors[client.PaletteIndex].c);
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lineRenderer.Flush();
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renderer.DrawText(((Race)client.Race).ToString(), new int2(r.Left + 300, y), Color.White);
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renderer.DrawText(client.State.ToString(), new int2(r.Left + 370, y), Color.White);
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renderer.DrawText(((Race)client.Race).ToString(), new int2(r.Left + 220, y), Color.White);
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renderer.DrawText(client.State.ToString(), new int2(r.Left + 290, y), Color.White);
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renderer.DrawText((client.SpawnPoint == 0)? "-" : client.SpawnPoint.ToString(), new int2(r.Left + 410, y), Color.White);
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y += 30;
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}
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@@ -239,12 +239,16 @@ namespace OpenRa
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foreach (var client in LobbyInfo.Clients)
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{
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// todo: allow players to choose their own spawn points.
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// only select a point for them if they didn't.
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int2 sp;
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if (client.SpawnPoint == 0)
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sp = ChooseSpawnPoint(available, taken);
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else
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{
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sp = world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1);
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taken.Add(sp);
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available.Remove(sp);
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}
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// todo: spawn more than one unit, in most cases!
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var sp = ChooseSpawnPoint(available, taken);
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world.CreateActor("mcv", sp, world.players[client.Index]);
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}
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@@ -5,6 +5,7 @@ using OpenRa.Traits;
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using OpenRa.FileFormats;
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using System.Drawing.Imaging;
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using IjwFramework.Collections;
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using System.Collections.Generic;
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namespace OpenRa.Graphics
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{
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@@ -62,6 +63,7 @@ namespace OpenRa.Graphics
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static Color shroudColor;
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public void InvalidateOre() { oreLayer = null; }
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public void InvalidateSpawnPoints() { spawnPointsLayer = null; }
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public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
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{
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@@ -78,8 +80,8 @@ namespace OpenRa.Graphics
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public static Bitmap RenderTerrainBitmapWithSpawnPoints(Map map, TileSet tileset)
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{
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var terrain = RenderTerrainBitmap(map, tileset);
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foreach (var point in map.SpawnPoints)
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terrain.SetPixel(point.X, point.Y, Color.White);
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foreach (var sp in map.SpawnPoints)
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terrain.SetPixel(sp.X, sp.Y, Color.White);
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return terrain;
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}
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@@ -105,9 +107,19 @@ namespace OpenRa.Graphics
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if (spawnPointsLayer == null)
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{
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spawnPointsLayer = new Bitmap(terrain);
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foreach (var point in world.Map.SpawnPoints){
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spawnPointsLayer.SetPixel(point.X, point.Y, Color.White);
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var available = Game.world.Map.SpawnPoints.ToList();
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foreach (var player in Game.world.players.Values)
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{
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if (player.SpawnPointIndex != 0)
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{
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int2 sp = Game.world.Map.SpawnPoints.ElementAt(player.SpawnPointIndex - 1);
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spawnPointsLayer.SetPixel(sp.X, sp.Y, player.Color);
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available.Remove(sp);
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}
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}
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foreach (var sp in available)
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spawnPointsLayer.SetPixel(sp.X, sp.Y, Color.White);
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}
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mapSpawnPointSheet.Texture.SetData(spawnPointsLayer);
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@@ -26,6 +26,7 @@ namespace OpenRa
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public int DisplayCash = 0;
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public int PowerProvided = 0;
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public int PowerDrained = 0;
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public int SpawnPointIndex = 0;
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public World World { get { return PlayerActor.World; } }
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@@ -189,6 +190,12 @@ namespace OpenRa
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PaletteIndex = client.PaletteIndex;
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Game.chat.AddLine(this, "has changed color to {0}".F(PlayerColors[client.PaletteIndex].b));
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}
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if (SpawnPointIndex != client.SpawnPoint)
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{
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SpawnPointIndex = client.SpawnPoint;
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Game.chat.AddLine(this, "has changed spawn point to {0}".F(client.SpawnPoint));
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}
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}
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}
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}
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