Helis return to nearest base like Planes
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@@ -31,11 +31,13 @@ namespace OpenRA.Mods.Common.Activities
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this.dest = dest;
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}
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public Actor ChooseHelipad(Actor self)
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public Actor ChooseHelipad(Actor self, bool unreservedOnly)
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{
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var rearmBuildings = heli.Info.RearmBuildings;
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return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
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a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a));
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return self.World.Actors.Where(a => a.Owner == self.Owner
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&& rearmBuildings.Contains(a.Info.Name)
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&& (!unreservedOnly || !Reservable.IsReserved(a)))
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.ClosestTo(self);
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}
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public override Activity Tick(Actor self)
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@@ -44,16 +46,13 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
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dest = ChooseHelipad(self);
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dest = ChooseHelipad(self, true);
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var initialFacing = heli.Info.InitialFacing;
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if (dest == null || dest.IsDead)
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{
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var rearmBuildings = heli.Info.RearmBuildings;
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var nearestHpad = self.World.ActorsHavingTrait<Reservable>()
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.Where(a => a.Owner == self.Owner && rearmBuildings.Contains(a.Info.Name))
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.ClosestTo(self);
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var nearestHpad = ChooseHelipad(self, false);
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if (nearestHpad == null)
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return ActivityUtils.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true), NextActivity);
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