Merge pull request #6218 from pchote/percentmods

Change attribute modifiers to use integers.
This commit is contained in:
Matthias Mailänder
2014-08-16 17:28:37 +02:00
19 changed files with 121 additions and 66 deletions

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@@ -100,16 +100,21 @@ namespace OpenRA.Traits
public void InflictDamage(Actor self, Actor attacker, int damage, DamageWarhead warhead, bool ignoreModifiers)
{
if (IsDead) return; /* overkill! don't count extra hits as more kills! */
// Overkill! don't count extra hits as more kills!
if (IsDead)
return;
var oldState = this.DamageState;
/* apply the damage modifiers, if we have any. */
var modifier = self.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(attacker, warhead)).Product();
if (!ignoreModifiers)
damage = damage > 0 ? (int)(damage * modifier) : damage;
// Apply any damage modifiers
if (!ignoreModifiers && damage > 0)
{
var modifiers = self.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(attacker, warhead));
damage = Util.ApplyPercentageModifiers(damage, modifiers);
}
hp = Exts.Clamp(hp - damage, 0, MaxHP);

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@@ -167,9 +167,9 @@ namespace OpenRA.Traits
}
public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
public interface IDamageModifier { float GetDamageModifier(Actor attacker, DamageWarhead warhead); }
public interface ISpeedModifier { decimal GetSpeedModifier(); }
public interface IFirepowerModifier { float GetFirepowerModifier(); }
public interface IDamageModifier { int GetDamageModifier(Actor attacker, DamageWarhead warhead); }
public interface ISpeedModifier { int GetSpeedModifier(); }
public interface IFirepowerModifier { int GetFirepowerModifier(); }
public interface ILoadsPalettes { void LoadPalettes(WorldRenderer wr); }
public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }

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@@ -138,5 +138,15 @@ namespace OpenRA.Traits
var cells = target.Positions.Select(p => w.Map.CellContaining(p)).Distinct();
return ExpandFootprint(cells, true);
}
public static int ApplyPercentageModifiers(int number, IEnumerable<int> percentages)
{
// See the comments of PR#6079 for a faster algorithm if this becomes a performance bottleneck
var a = (decimal)number;
foreach (var p in percentages)
a *= p / 100m;
return (int)a;
}
}
}

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@@ -48,8 +48,10 @@ namespace OpenRA.Mods.D2k
{
Weapon = wep,
Facing = self.World.SharedRandom.Next(-1, 255),
// TODO: Convert to ints
FirepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier())
.Select(a => a.GetFirepowerModifier() / 100f)
.Product(),
Source = self.CenterPosition,

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@@ -50,16 +50,17 @@ namespace OpenRA.Mods.RA.Activities
if (target.Type != TargetType.Actor)
return;
// Invulnerable actors can't be demolished
var modifier = (float)target.Actor.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (modifier > 0)
var modifiers = target.Actor.TraitsImplementing<IDamageModifier>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null));
if (Util.ApplyPercentageModifiers(100, modifiers) > 0)
demolishable.Demolish(target.Actor, self);
}));
});

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@@ -203,10 +203,9 @@ namespace OpenRA.Mods.RA.Air
{
get
{
decimal ret = info.Speed;
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
ret *= t.GetSpeedModifier();
return (int)ret;
var modifiers = self.TraitsImplementing<ISpeedModifier>()
.Select(m => m.GetSpeedModifier());
return Util.ApplyPercentageModifiers(info.Speed, modifiers);
}
}

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@@ -153,8 +153,10 @@ namespace OpenRA.Mods.RA
{
Weapon = Weapon,
Facing = legacyFacing,
// TODO: Convert to ints
FirepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
.Select(a => a.GetFirepowerModifier())
.Select(a => a.GetFirepowerModifier() / 100f)
.Product(),
Source = muzzlePosition,

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@@ -23,8 +23,8 @@ namespace OpenRA.Mods.RA
public int CloseDelay = 125;
public int DefaultFacing = 0;
[Desc("The factor damage received is multiplied by while this actor is closed.")]
public float ClosedDamageMultiplier = 0.5f;
[Desc("The percentage of damage that is received while this actor is closed.")]
public int ClosedDamageMultiplier = 50;
public override object Create(ActorInitializer init) { return new AttackPopupTurreted(init, this); }
}
@@ -105,9 +105,9 @@ namespace OpenRA.Mods.RA
}
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 1f;
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100;
}
}
}

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@@ -19,13 +19,13 @@ namespace OpenRA.Mods.RA
public class GainsStatUpgradesInfo : ITraitInfo
{
public readonly string FirepowerUpgrade = "firepower";
public readonly float[] FirepowerModifier = { 1.1f, 1.15f, 1.2f, 1.5f };
public readonly int[] FirepowerModifier = { 110, 115, 120, 150 };
public readonly string ArmorUpgrade = "armor";
public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f };
public readonly int[] ArmorModifier = { 110, 120, 130, 150 };
public readonly string SpeedUpgrade = "speed";
public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m };
public readonly int[] SpeedModifier = { 110, 115, 120, 150 };
public object Create(ActorInitializer init) { return new GainsStatUpgrades(this); }
}
@@ -60,19 +60,19 @@ namespace OpenRA.Mods.RA
speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 1;
return armorLevel > 0 ? 1 / info.ArmorModifier[armorLevel - 1] : 100;
}
public float GetFirepowerModifier()
public int GetFirepowerModifier()
{
return firepowerLevel > 0 ? info.FirepowerModifier[firepowerLevel - 1] : 1;
return firepowerLevel > 0 ? info.FirepowerModifier[firepowerLevel - 1] : 100;
}
public decimal GetSpeedModifier()
public int GetSpeedModifier()
{
return speedLevel > 0 ? info.SpeedModifier[speedLevel - 1] : 1m;
return speedLevel > 0 ? info.SpeedModifier[speedLevel - 1] : 100;
}
}
}

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@@ -31,8 +31,8 @@ namespace OpenRA.Mods.RA
public readonly int HarvestFacings = 0;
[Desc("Which resources it can harvest.")]
public readonly string[] Resources = { };
[Desc("How much it is slowed down when returning to the refinery.")]
public readonly decimal FullyLoadedSpeed = .85m;
[Desc("Percentage of maximum speed when fully loaded.")]
public readonly int FullyLoadedSpeed = 85;
[Desc("Initial search radius (in cells) from the refinery that created us.")]
public readonly int SearchFromProcRadius = 24;
[Desc("Search radius (in cells) from the last harvest order location to find more resources.")]
@@ -418,9 +418,9 @@ namespace OpenRA.Mods.RA
public bool ShouldExplode(Actor self) { return !IsEmpty; }
public decimal GetSpeedModifier()
public int GetSpeedModifier()
{
return 1m - (1m - Info.FullyLoadedSpeed) * contents.Values.Sum() / Info.Capacity;
return 100 - (100 - Info.FullyLoadedSpeed) * contents.Values.Sum() / Info.Capacity;
}
class HarvestOrderTargeter : IOrderTargeter

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@@ -18,6 +18,6 @@ namespace OpenRA.Mods.RA
class Invulnerable : IDamageModifier
{
public float GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0.0f; }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; }
}
}

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@@ -28,9 +28,9 @@ namespace OpenRA.Mods.RA
RemainingTicks--;
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return (RemainingTicks > 0) ? 0.0f : 1.0f;
return RemainingTicks > 0 ? 0 : 100;
}
public void Activate(Actor self, int duration)

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@@ -487,13 +487,15 @@ namespace OpenRA.Mods.RA.Move
if (index == -1)
return 0;
// TODO: Convert to integers
var speed = Info.TilesetTerrainInfo[self.World.TileSet][index].Speed;
if (speed == decimal.Zero)
return 0;
speed *= Info.Speed;
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
speed *= t.GetSpeedModifier();
speed *= t.GetSpeedModifier() / 100m;
return (int)(speed / 100);
}

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
class ScaredyCatInfo : ITraitInfo
{
public readonly int PanicLength = 25 * 10;
public readonly decimal PanicSpeedModifier = 2;
public readonly int PanicSpeedModifier = 200;
public readonly int AttackPanicChance = 20;
public object Create(ActorInitializer init) { return new ScaredyCat(init.self, this); }
@@ -74,9 +74,9 @@ namespace OpenRA.Mods.RA
Panic();
}
public decimal GetSpeedModifier()
public int GetSpeedModifier()
{
return Panicking ? Info.PanicSpeedModifier : 1;
return Panicking ? Info.PanicSpeedModifier : 100;
}
}
}

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@@ -20,9 +20,9 @@ namespace OpenRA.Mods.RA
{
public bool Invulnerable = false;
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return Invulnerable ? 0.0f : 1.0f;
return Invulnerable ? 0 : 100;
}
}
}

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@@ -21,8 +21,8 @@ namespace OpenRA.Mods.RA
"Measured in game ticks. Default is 4 seconds.")]
public readonly int ProneTime = 100;
[Desc("How quickly we should go from standing to prone.")]
public readonly decimal ProneSpeed = .5m;
[Desc("Prone movement speed as a percentage of the normal speed.")]
public readonly int SpeedModifier = 50;
public readonly WVec ProneOffset = new WVec(85, 0, -171);
@@ -61,14 +61,14 @@ namespace OpenRA.Mods.RA
LocalOffset = WVec.Zero;
}
public float GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return IsProne && warhead != null ? warhead.ProneModifier / 100f : 1f;
return IsProne && warhead != null ? warhead.ProneModifier : 100;
}
public decimal GetSpeedModifier()
public int GetSpeedModifier()
{
return IsProne ? Info.ProneSpeed : 1m;
return IsProne ? Info.SpeedModifier : 100;
}
}

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@@ -26,6 +26,12 @@ namespace OpenRA.Utility
input = "{0}c{1}".F(cells, subcells);
}
static void ConvertFloatArrayToPercentArray(ref string input)
{
input = string.Join(", ", input.Split(',')
.Select(s => ((int)(float.Parse(s) * 100)).ToString()));
}
static void ConvertPxToRange(ref string input)
{
ConvertPxToRange(ref input, 1, 1);
@@ -402,6 +408,34 @@ namespace OpenRA.Utility
}
}
// Modifiers were changed to integer percentages
if (engineVersion < 20140812)
{
if (depth == 2 && node.Key == "ClosedDamageMultiplier" && parentKey == "AttackPopupTurreted")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "ArmorModifier" && parentKey == "GainsStatUpgrades")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "FullyLoadedSpeed" && parentKey == "Harvester")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "PanicSpeedModifier" && parentKey == "ScaredyCat")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "ProneSpeed" && parentKey == "TakeCover")
{
node.Key = "SpeedModifier";
ConvertFloatArrayToPercentArray(ref node.Value.Value);
}
if (depth == 2 && node.Key == "SpeedModifier" && parentKey == "GainsStatUpgrades")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "FirepowerModifier" && parentKey == "GainsStatUpgrades")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

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@@ -151,7 +151,7 @@
TargetableUnit:
TargetTypes: Ground, Infantry
TakeCover:
ProneSpeed: 0.6
SpeedModifier: 60
RenderInfantryProne:
AttackMove:
Passenger:

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@@ -117,9 +117,9 @@
500: firepower, armor, speed
1000: firepower, armor, speed
GainsStatUpgrades:
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
FirepowerModifier: 120, 150
ArmorModifier: 120, 150
SpeedModifier: 120, 150
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
@@ -206,9 +206,9 @@
500: firepower, armor, speed
1000: firepower, armor, speed
GainsStatUpgrades:
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
FirepowerModifier: 120, 150
ArmorModifier: 120, 150
SpeedModifier: 120, 150
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
@@ -258,9 +258,9 @@
500: firepower, armor, speed
1000: firepower, armor, speed
GainsStatUpgrades:
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
FirepowerModifier: 120, 150
ArmorModifier: 120, 150
SpeedModifier: 120, 150
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
@@ -304,9 +304,9 @@
500: firepower, armor, speed
1000: firepower, armor, speed
GainsStatUpgrades:
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
FirepowerModifier: 120, 150
ArmorModifier: 120, 150
SpeedModifier: 120, 150
GivesExperience:
DrawLineToTarget:
ActorLostNotification: