start moving common parts of the renderer into OpenRA.Renderer.SdlCommon
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@@ -57,8 +57,6 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GraphicsDevice.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="Texture.cs" />
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<Compile Include="VertexBuffer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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@@ -70,5 +68,9 @@
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Renderer.SdlCommon\OpenRA.Renderer.SdlCommon.csproj">
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<Project>{52FD9F0B-B209-4ED7-8A32-AC8033363263}</Project>
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<Name>OpenRA.Renderer.SdlCommon</Name>
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</ProjectReference>
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</ItemGroup>
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</Project>
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