start moving common parts of the renderer into OpenRA.Renderer.SdlCommon

This commit is contained in:
Chris Forbes
2011-07-12 21:40:50 +12:00
parent 2ac6ccd3a4
commit df1201b4c2
11 changed files with 321 additions and 94 deletions

View File

@@ -57,8 +57,6 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GraphicsDevice.cs" />
<Compile Include="Shader.cs" />
<Compile Include="Texture.cs" />
<Compile Include="VertexBuffer.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
@@ -70,5 +68,9 @@
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Renderer.SdlCommon\OpenRA.Renderer.SdlCommon.csproj">
<Project>{52FD9F0B-B209-4ED7-8A32-AC8033363263}</Project>
<Name>OpenRA.Renderer.SdlCommon</Name>
</ProjectReference>
</ItemGroup>
</Project>