Load custom settings from settings.ini (reading from commandline currently doesn't work)

This commit is contained in:
Paul Chote
2010-01-02 02:19:53 -08:00
parent 0a7ffc8cc9
commit df1c49dacb
6 changed files with 57 additions and 48 deletions

View File

@@ -6,6 +6,8 @@ using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
@@ -16,34 +18,44 @@ namespace OpenRa.Game
static Size GetResolution(Settings settings)
{
var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
if (Game.Settings.Width > 0 && Game.Settings.Height > 0)
{
desktopResolution.Width = Game.Settings.Width;
desktopResolution.Height = Game.Settings.Height;
}
return new Size(
settings.GetValue("width", desktopResolution.Width),
settings.GetValue("height", desktopResolution.Height));
desktopResolution.Width,
desktopResolution.Height);
}
[DllImport("user32")]
static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
public MainWindow(Settings settings)
{
FileSystem.Mount(new Folder("./"));
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;
StartPosition = FormStartPosition.Manual;
Location = Point.Empty;
Visible = true;
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.timestep = settings.GetValue("rate", 40);
Game.Replay = settings.GetValue("replay", "");
Game.NetworkHost = settings.GetValue("host", "");
Game.NetworkPort = int.Parse(settings.GetValue("port", "0"));
var useAftermath = bool.Parse(settings.GetValue("aftermath", "false"));
Renderer.SheetSize = int.Parse(settings.GetValue("sheetsize", "512"));
// Load user settings
Game.Settings = new UserSettings();
try
{
IniFile SettingsRules = new IniFile(FileSystem.Open("settings.ini"));
FieldLoader.Load(Game.Settings, SettingsRules.GetSection("Settings"));
}
catch (FileNotFoundException) {}
UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
UiOverlay.ShowBuildDebug = Game.Settings.BuildingDebug;
WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
Renderer.SheetSize = Game.Settings.SheetSize;
while (!File.Exists("redalert.mix"))
{
@@ -53,15 +65,20 @@ namespace OpenRa.Game
Directory.SetCurrentDirectory("..");
}
FileSystem.MountDefault(useAftermath);
FileSystem.MountDefaultPackages();
if (Game.Settings.UseAftermath)
{
FileSystem.MountAftermathPackages();
}
bool windowed = !settings.GetValue("fullscreen", false);
bool windowed = !Game.Settings.Fullscreen;
renderer = new Renderer(this, GetResolution(settings), windowed);
var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1), useAftermath, controller);
Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize),
Game.Settings.Player, Game.Settings.UseAftermath, controller);
ShowCursor(false);
Game.ResetTimer();