unhardcode rallypoint sprites
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@@ -20,22 +20,22 @@ namespace OpenRA.Mods.Common.Effects
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{
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readonly Actor building;
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readonly RallyPoint rp;
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readonly string palettePrefix;
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readonly string paletteName;
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readonly Animation flag;
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readonly Animation circles;
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public RallyPointIndicator(Actor building, string palettePrefix)
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public RallyPointIndicator(Actor building, string paletteName)
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{
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this.building = building;
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this.palettePrefix = palettePrefix;
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this.paletteName = paletteName;
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rp = building.Trait<RallyPoint>();
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flag = new Animation(building.World, "rallypoint");
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circles = new Animation(building.World, "rallypoint");
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flag = new Animation(building.World, rp.Info.Image);
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flag.PlayRepeating(rp.Info.FlagSequence);
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flag.PlayRepeating("flag");
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circles.Play("circles");
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circles = new Animation(building.World, rp.Info.Image);
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circles.Play(rp.Info.CirclesSequence);
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}
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CPos cachedLocation;
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@@ -43,10 +43,11 @@ namespace OpenRA.Mods.Common.Effects
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{
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flag.Tick();
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circles.Tick();
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if (cachedLocation != rp.Location)
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{
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cachedLocation = rp.Location;
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circles.Play("circles");
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circles.Play(rp.Info.CirclesSequence);
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}
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if (!building.IsInWorld || building.IsDead)
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@@ -62,7 +63,7 @@ namespace OpenRA.Mods.Common.Effects
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return SpriteRenderable.None;
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var pos = wr.World.Map.CenterOfCell(cachedLocation);
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var palette = wr.Palette(palettePrefix + building.Owner.InternalName);
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var palette = wr.Palette(paletteName);
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return circles.Render(pos, palette).Concat(flag.Render(pos, palette));
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}
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}
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