unhardcode rallypoint sprites

This commit is contained in:
Matthias Mailänder
2015-08-05 23:32:10 +02:00
parent b536e677fb
commit df206ddb18
2 changed files with 25 additions and 12 deletions

View File

@@ -17,7 +17,16 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : ITraitInfo
{
public readonly string IndicatorPalettePrefix = "player";
public readonly string Image = "rallypoint";
[SequenceReference("Image")] public readonly string FlagSequence = "flag";
[SequenceReference("Image")] public readonly string CirclesSequence = "circles";
[Desc("Custom indicator palette name")]
public readonly string Palette = "player";
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = true;
public readonly CVec Offset = new CVec(1, 3);
public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
@@ -26,11 +35,14 @@ namespace OpenRA.Mods.Common.Traits
public class RallyPoint : IIssueOrder, IResolveOrder, ISync
{
[Sync] public CPos Location;
public RallyPointInfo Info;
public RallyPoint(Actor self, RallyPointInfo info)
{
Location = self.Location + info.RallyPoint;
self.World.AddFrameEndTask(w => w.Add(new RallyPointIndicator(self, info.IndicatorPalettePrefix)));
Info = info;
Location = self.Location + info.Offset;
var palette = info.IsPlayerPalette ? info.Palette + self.Owner.InternalName : info.Palette;
self.World.AddFrameEndTask(w => w.Add(new RallyPointIndicator(self, palette)));
}
public IEnumerable<IOrderTargeter> Orders