Merge pull request #8834 from obrakmann/fix-basebuilder-nre

Fix potential NRE in AI BaseBuilder
This commit is contained in:
Pavel Penev
2015-07-29 16:07:34 +03:00

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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.AI
HackyAI.BotDebug("AI: {0} is starting production of {1}".F(player, item.Name));
ai.QueueOrder(Order.StartProduction(queue.Actor, item.Name, 1));
}
else if (currentBuilding.Done)
else if (currentBuilding != null && currentBuilding.Done)
{
// Production is complete
// Choose the placement logic