Convert ProjectileArgs to world coords.
This commit is contained in:
@@ -74,8 +74,6 @@ namespace OpenRA.GameRules
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public enum DamageModel
|
||||
{
|
||||
Normal, // classic RA damage model: point actors, distance-based falloff
|
||||
@@ -85,14 +83,12 @@ namespace OpenRA.GameRules
|
||||
public class ProjectileArgs
|
||||
{
|
||||
public WeaponInfo weapon;
|
||||
public Actor firedBy;
|
||||
public PPos src;
|
||||
public int srcAltitude;
|
||||
public int facing;
|
||||
public Target target;
|
||||
public PPos dest;
|
||||
public int destAltitude;
|
||||
public float firepowerModifier = 1.0f;
|
||||
public int facing;
|
||||
public WPos source;
|
||||
public Actor sourceActor;
|
||||
public WPos passiveTarget;
|
||||
public Target guidedTarget;
|
||||
}
|
||||
|
||||
public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
|
||||
|
||||
Reference in New Issue
Block a user