Convert ProjectileArgs to world coords.

This commit is contained in:
Paul Chote
2013-07-07 17:30:06 +12:00
parent 6d52af4553
commit df46ffeb84
9 changed files with 134 additions and 150 deletions

View File

@@ -74,8 +74,6 @@ namespace OpenRA.GameRules
}
}
public enum DamageModel
{
Normal, // classic RA damage model: point actors, distance-based falloff
@@ -85,14 +83,12 @@ namespace OpenRA.GameRules
public class ProjectileArgs
{
public WeaponInfo weapon;
public Actor firedBy;
public PPos src;
public int srcAltitude;
public int facing;
public Target target;
public PPos dest;
public int destAltitude;
public float firepowerModifier = 1.0f;
public int facing;
public WPos source;
public Actor sourceActor;
public WPos passiveTarget;
public Target guidedTarget;
}
public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }