Convert ProjectileArgs to world coords.

This commit is contained in:
Paul Chote
2013-07-07 17:30:06 +12:00
parent 6d52af4553
commit df46ffeb84
9 changed files with 134 additions and 150 deletions

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -46,6 +46,8 @@ namespace OpenRA.Mods.RA.Effects
{
readonly BulletInfo Info;
readonly ProjectileArgs Args;
PPos src, dest;
int srcAltitude, destAltitude;
int t = 0;
Animation anim;
@@ -58,11 +60,17 @@ namespace OpenRA.Mods.RA.Effects
Info = info;
Args = args;
src = PPos.FromWPos(args.source);
srcAltitude = args.source.Z * Game.CellSize / 1024;
dest = PPos.FromWPos(args.passiveTarget);
destAltitude = args.passiveTarget.Z * Game.CellSize / 1024;
if (info.Inaccuracy > 0)
{
var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
var factor = ((dest - src).ToCVec().Length) / args.weapon.Range;
dest += (PVecInt) (info.Inaccuracy * factor * args.sourceActor.World.SharedRandom.Gauss2D(2)).ToInt2();
Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, dest);
}
if (Info.Image != null)
@@ -73,17 +81,17 @@ namespace OpenRA.Mods.RA.Effects
if (Info.ContrailLength > 0)
{
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.firedBy) : Info.ContrailColor;
Trail = new ContrailRenderable(args.firedBy.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
var color = Info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.sourceActor) : Info.ContrailColor;
Trail = new ContrailRenderable(args.sourceActor.World, color, Info.ContrailLength, Info.ContrailDelay, 0);
}
}
int TotalTime() { return (Args.dest - Args.src).Length * BaseBulletSpeed / Info.Speed; }
int TotalTime() { return (dest - src).Length * BaseBulletSpeed / Info.Speed; }
float GetAltitude()
{
var at = (float)t / TotalTime();
return (Args.dest - Args.src).Length * Info.Angle * 4 * at * (1 - at);
return (dest - src).Length * Info.Angle * 4 * at * (1 - at);
}
int GetEffectiveFacing()
@@ -91,7 +99,7 @@ namespace OpenRA.Mods.RA.Effects
var at = (float)t / TotalTime();
var attitude = Info.Angle * (1 - 2 * at);
var rawFacing = Traits.Util.GetFacing(Args.dest - Args.src, 0);
var rawFacing = Traits.Util.GetFacing(dest - src, 0);
var u = (rawFacing % 128) / 128f;
var scale = 512 * u * (1 - u);
@@ -112,8 +120,8 @@ namespace OpenRA.Mods.RA.Effects
{
var at = (float)t / TotalTime();
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
var altitude = float2.Lerp(srcAltitude, destAltitude, at);
var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at) - new float2(0, altitude);
var highPos = (Info.High || Info.Angle > 0)
? (pos - new float2(0, GetAltitude()))
@@ -136,13 +144,13 @@ namespace OpenRA.Mods.RA.Effects
if (!Info.High) // check for hitting a wall
{
var at = (float)t / TotalTime();
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at);
var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at);
var cell = ((PPos) pos.ToInt2()).ToCPos();
if (world.ActorMap.GetUnitsAt(cell).Any(
a => a.HasTrait<IBlocksBullets>()))
{
Args.dest = (PPos) pos.ToInt2();
dest = (PPos) pos.ToInt2();
Explode(world);
}
}
@@ -159,11 +167,11 @@ namespace OpenRA.Mods.RA.Effects
{
var at = (float)t / TotalTime();
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
var altitude = float2.Lerp(srcAltitude, destAltitude, at);
var pos = float2.Lerp(src.ToFloat2(), dest.ToFloat2(), at) - new float2(0, altitude);
var cell = ((PPos)pos.ToInt2()).ToCPos();
if (!Args.firedBy.World.FogObscures(cell))
if (!Args.sourceActor.World.FogObscures(cell))
{
if (Info.High || Info.Angle > 0)
{
@@ -184,7 +192,7 @@ namespace OpenRA.Mods.RA.Effects
void Explode( World world )
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(Args);
Combat.DoImpacts(dest.ToWPos(destAltitude), Args.sourceActor, Args.weapon, Args.firepowerModifier);
}
}
}