Convert ProjectileArgs to world coords.
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@@ -11,9 +11,9 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEffect Create(ProjectileArgs args)
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{
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var c = UsePlayerColor ? args.firedBy.Owner.Color.RGB : Color;
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var c = UsePlayerColor ? args.sourceActor.Owner.Color.RGB : Color;
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return new LaserZap(args, this, c);
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}
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}
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@@ -41,13 +41,16 @@ namespace OpenRA.Mods.RA.Effects
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int ticks = 0;
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Color color;
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bool doneDamage;
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bool animationComplete;
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Animation hitanim;
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WPos target;
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public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
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{
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this.args = args;
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this.info = info;
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this.color = color;
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this.target = args.passiveTarget;
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if (info.HitAnim != null)
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this.hitanim = new Animation(info.HitAnim);
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@@ -56,43 +59,36 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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// Beam tracks target
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if (args.target.IsValid)
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args.dest = args.target.CenterLocation;
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if (args.guidedTarget.IsValid)
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target = args.guidedTarget.CenterPosition;
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if (!doneDamage)
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{
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if (hitanim != null)
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hitanim.PlayThen("idle",
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() => world.AddFrameEndTask(w => w.Remove(this)));
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Combat.DoImpacts(args);
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hitanim.PlayThen("idle", () => animationComplete = true);
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Combat.DoImpacts(target, args.sourceActor, args.weapon, args.firepowerModifier);
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doneDamage = true;
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}
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++ticks;
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if (hitanim != null)
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hitanim.Tick();
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else
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if (ticks >= info.BeamDuration)
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world.AddFrameEndTask(w => w.Remove(this));
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if (++ticks >= info.BeamDuration && animationComplete)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (ticks < info.BeamDuration)
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{
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var src = new PPos(args.src.X, args.src.Y).ToWPos(args.srcAltitude);
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var dest = new PPos(args.dest.X, args.dest.Y).ToWPos(args.destAltitude);
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var rc = Color.FromArgb((info.BeamDuration - ticks)*255/info.BeamDuration, color);
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yield return new BeamRenderable(src, 0, dest - src, info.BeamWidth, rc);
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var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
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yield return new BeamRenderable(args.source, 0, target - args.source, info.BeamWidth, rc);
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}
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if (hitanim != null)
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yield return new SpriteRenderable(hitanim.Image, args.dest.ToFloat2(),
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wr.Palette("effect"), (int)args.dest.Y);
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if (ticks >= info.BeamDuration)
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yield break;
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foreach (var r in hitanim.Render(target, wr.Palette("effect")))
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yield return r;
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}
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}
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}
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