timestep control (rate=N); not failing at SharedRandom seed
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@@ -51,6 +51,7 @@ namespace OpenRa.Game
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UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
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UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
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Game.timestep = settings.GetValue("rate", 40);
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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Game.Replay = settings.GetValue("replay", "");
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