timestep control (rate=N); not failing at SharedRandom seed
This commit is contained in:
@@ -132,7 +132,7 @@ namespace OpenRa.Game
|
||||
}
|
||||
|
||||
static int lastTime = Environment.TickCount;
|
||||
public const int timestep = 40;
|
||||
public static int timestep = 40;
|
||||
|
||||
public static void ResetTimer()
|
||||
{
|
||||
@@ -259,7 +259,7 @@ namespace OpenRa.Game
|
||||
return BuildingInfluence.GetDistanceToBuilding(b);
|
||||
}
|
||||
|
||||
public static Random SharedRandom = new Random(); /* for things that require sync */
|
||||
public static Random SharedRandom = new Random(0); /* for things that require sync */
|
||||
public static Random CosmeticRandom = new Random(); /* for things that are just fluff */
|
||||
|
||||
public static readonly Pair<VoicePool, VoicePool> SovietVoices =
|
||||
|
||||
@@ -51,6 +51,7 @@ namespace OpenRa.Game
|
||||
|
||||
UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
|
||||
UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
|
||||
Game.timestep = settings.GetValue("rate", 40);
|
||||
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
|
||||
Game.Replay = settings.GetValue("replay", "");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user