Overhaul client latency calculations.

The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.

This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).

The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.

The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
This commit is contained in:
Paul Chote
2021-09-20 22:44:49 +01:00
committed by abcdefg30
parent 67face8cf0
commit df798fb620
12 changed files with 161 additions and 150 deletions

View File

@@ -304,6 +304,14 @@ namespace OpenRA.Network
orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame); orderManager.ReceiveDisconnect(disconnect.ClientId, disconnect.Frame);
else if (OrderIO.TryParseSync(p.Data, out var sync)) else if (OrderIO.TryParseSync(p.Data, out var sync))
orderManager.ReceiveSync(sync); orderManager.ReceiveSync(sync);
else if (OrderIO.TryParsePing(p.FromClient, p.Data, out var ping))
{
// The Ping packet is sent back directly without changes
// Note that processing this here, rather than in NetworkConnectionReceive,
// so that poor world tick performance can be reflected in the latency measurement
Send(ping);
record = false;
}
else if (OrderIO.TryParseAck(p, out var ackFrame)) else if (OrderIO.TryParseAck(p, out var ackFrame))
{ {
if (!sentOrders.TryDequeue(out var q)) if (!sentOrders.TryDequeue(out var q))

View File

@@ -19,6 +19,7 @@ namespace OpenRA
public enum OrderType : byte public enum OrderType : byte
{ {
Ack = 0x10, Ack = 0x10,
Ping = 0x20,
SyncHash = 0x65, SyncHash = 0x65,
Disconnect = 0xBF, Disconnect = 0xBF,
Handshake = 0xFE, Handshake = 0xFE,

View File

@@ -109,6 +109,27 @@ namespace OpenRA.Network
return true; return true;
} }
public static bool TryParsePing(int fromClient, byte[] packet, out byte[] ping)
{
// Valid Ping packets are only ever generated by the server
if (fromClient != 0 || packet.Length != 13 || packet[4] != (byte)OrderType.Ping)
{
ping = null;
return false;
}
// Valid Ping packets always have frame 0
var frame = BitConverter.ToInt32(packet, 0);
if (frame != 0)
{
ping = null;
return false;
}
ping = packet;
return true;
}
public static bool TryParseAck((int FromClient, byte[] Data) packet, out int frame) public static bool TryParseAck((int FromClient, byte[] Data) packet, out int frame)
{ {
// Ack packets are only accepted from the server // Ack packets are only accepted from the server

View File

@@ -22,7 +22,6 @@ namespace OpenRA.Network
public class Session public class Session
{ {
public List<Client> Clients = new List<Client>(); public List<Client> Clients = new List<Client>();
public List<ClientPing> ClientPings = new List<ClientPing>();
// Keyed by the PlayerReference id that the slot corresponds to // Keyed by the PlayerReference id that the slot corresponds to
public Dictionary<string, Slot> Slots = new Dictionary<string, Slot>(); public Dictionary<string, Slot> Slots = new Dictionary<string, Slot>();
@@ -60,10 +59,6 @@ namespace OpenRA.Network
session.Clients.Add(Client.Deserialize(node.Value)); session.Clients.Add(Client.Deserialize(node.Value));
break; break;
case "ClientPing":
session.ClientPings.Add(ClientPing.Deserialize(node.Value));
break;
case "GlobalSettings": case "GlobalSettings":
session.GlobalSettings = Global.Deserialize(node.Value); session.GlobalSettings = Global.Deserialize(node.Value);
break; break;
@@ -122,6 +117,8 @@ namespace OpenRA.Network
public enum ClientState { NotReady, Invalid, Ready, Disconnected = 1000 } public enum ClientState { NotReady, Invalid, Ready, Disconnected = 1000 }
public enum ConnectionQuality { Good, Moderate, Poor }
public class Client public class Client
{ {
public static Client Deserialize(MiniYaml data) public static Client Deserialize(MiniYaml data)
@@ -142,6 +139,7 @@ namespace OpenRA.Network
public string IPAddress; public string IPAddress;
public string AnonymizedIPAddress; public string AnonymizedIPAddress;
public string Location; public string Location;
public ConnectionQuality ConnectionQuality = ConnectionQuality.Good;
public ClientState State = ClientState.Invalid; public ClientState State = ClientState.Invalid;
public int Team; public int Team;
@@ -164,29 +162,6 @@ namespace OpenRA.Network
} }
} }
public ClientPing PingFromClient(Client client)
{
return ClientPings.SingleOrDefault(p => p.Index == client.Index);
}
public class ClientPing
{
public int Index;
public long Latency = -1;
public long LatencyJitter = -1;
public long[] LatencyHistory = { };
public static ClientPing Deserialize(MiniYaml data)
{
return FieldLoader.Load<ClientPing>(data);
}
public MiniYamlNode Serialize()
{
return new MiniYamlNode($"ClientPing@{Index}", FieldSaver.Save(this));
}
}
public class Slot public class Slot
{ {
public string PlayerReference; // PlayerReference to bind against. public string PlayerReference; // PlayerReference to bind against.
@@ -293,9 +268,6 @@ namespace OpenRA.Network
foreach (var client in Clients) foreach (var client in Clients)
sessionData.Add(client.Serialize()); sessionData.Add(client.Serialize());
foreach (var clientPing in ClientPings)
sessionData.Add(clientPing.Serialize());
foreach (var slot in Slots) foreach (var slot in Slots)
sessionData.Add(slot.Value.Serialize()); sessionData.Add(slot.Value.Serialize());

View File

@@ -292,24 +292,20 @@ namespace OpenRA.Network
break; break;
} }
case "SyncClientPings": case "SyncConnectionQuality":
{ {
var pings = new List<Session.ClientPing>();
var nodes = MiniYaml.FromString(order.TargetString); var nodes = MiniYaml.FromString(order.TargetString);
foreach (var node in nodes) foreach (var node in nodes)
{ {
var strings = node.Key.Split('@'); var strings = node.Key.Split('@');
if (strings[0] == "ClientPing") if (strings[0] == "ConnectionQuality")
pings.Add(Session.ClientPing.Deserialize(node.Value)); {
var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.Index == int.Parse(strings[1]));
if (client != null)
client.ConnectionQuality = FieldLoader.GetValue<Session.ConnectionQuality>("ConnectionQuality", node.Value.Value);
}
} }
orderManager.LobbyInfo.ClientPings = pings;
break;
}
case "Ping":
{
orderManager.IssueOrder(Order.FromTargetString("Pong", order.TargetString, true));
break; break;
} }

View File

@@ -12,6 +12,8 @@
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
@@ -23,6 +25,9 @@ namespace OpenRA.Server
{ {
public const int MaxOrderLength = 131072; public const int MaxOrderLength = 131072;
// Cap ping history at 15 seconds as a balance between expiring stale state and having enough data for decent statistics
const int MaxPingSamples = 15;
public readonly int PlayerIndex; public readonly int PlayerIndex;
public readonly string AuthToken; public readonly string AuthToken;
public readonly EndPoint EndPoint; public readonly EndPoint EndPoint;
@@ -36,6 +41,7 @@ namespace OpenRA.Server
long lastReceivedTime = 0; long lastReceivedTime = 0;
readonly BlockingCollection<byte[]> sendQueue = new BlockingCollection<byte[]>(); readonly BlockingCollection<byte[]> sendQueue = new BlockingCollection<byte[]>();
readonly Queue<int> pingHistory = new Queue<int>();
public Connection(Server server, Socket socket, string authToken) public Connection(Server server, Socket socket, string authToken)
{ {
@@ -50,6 +56,17 @@ namespace OpenRA.Server
}.Start((server, socket)); }.Start((server, socket));
} }
static byte[] CreatePingFrame()
{
var ms = new MemoryStream(21);
ms.WriteArray(BitConverter.GetBytes(13));
ms.WriteArray(BitConverter.GetBytes(0));
ms.WriteArray(BitConverter.GetBytes(0));
ms.WriteByte((byte)OrderType.Ping);
ms.WriteArray(BitConverter.GetBytes(Game.RunTime));
return ms.GetBuffer();
}
void SendReceiveLoop(object s) void SendReceiveLoop(object s)
{ {
var (server, socket) = (ValueTuple<Server, Socket>)s; var (server, socket) = (ValueTuple<Server, Socket>)s;
@@ -61,6 +78,7 @@ namespace OpenRA.Server
var state = ReceiveState.Header; var state = ReceiveState.Header;
var expectLength = 8; var expectLength = 8;
var frame = 0; var frame = 0;
var lastPingSent = Stopwatch.StartNew();
try try
{ {
@@ -107,7 +125,19 @@ namespace OpenRA.Server
case ReceiveState.Data: case ReceiveState.Data:
{ {
server.OnConnectionPacket(this, frame, bytes); // Ping packets are sent and processed internally within this thread to reduce
// server-introduced latencies from polling loops
if (expectLength == 9 && bytes[0] == (byte)OrderType.Ping)
{
if (pingHistory.Count == MaxPingSamples)
pingHistory.Dequeue();
pingHistory.Enqueue((int)(Game.RunTime - BitConverter.ToInt64(bytes, 1)));
server.OnConnectionPing(this, pingHistory.ToArray());
}
else
server.OnConnectionPacket(this, frame, bytes);
expectLength = 8; expectLength = 8;
state = ReceiveState.Header; state = ReceiveState.Header;
@@ -121,6 +151,13 @@ namespace OpenRA.Server
if (sendQueue.IsCompleted) if (sendQueue.IsCompleted)
return; return;
// Regularly check player ping
if (lastPingSent.ElapsedMilliseconds > 1000)
{
sendQueue.Add(CreatePingFrame());
lastPingSent.Restart();
}
// Send all data immediately, we will block again on read // Send all data immediately, we will block again on read
while (sendQueue.TryTake(out var data, 0)) while (sendQueue.TryTake(out var data, 0))
{ {

View File

@@ -38,6 +38,8 @@ namespace OpenRA.Server
// - Order-specific data - see OpenRA.Game/Server/Order.cs for details // - Order-specific data - see OpenRA.Game/Server/Order.cs for details
// - 0x10: Order acknowledgement (sent from the server to a client in response to a packet with world orders) // - 0x10: Order acknowledgement (sent from the server to a client in response to a packet with world orders)
// - Int32 containing the frame number that the client should apply the orders it sent // - Int32 containing the frame number that the client should apply the orders it sent
// - 0x20: Ping
// - Int64 containing the server timestamp when the ping was generated
// //
// A connection handshake begins when a client opens a connection to the server: // A connection handshake begins when a client opens a connection to the server:
// - Server sends: // - Server sends:
@@ -71,6 +73,6 @@ namespace OpenRA.Server
// The protocol for server and world orders // The protocol for server and world orders
// This applies after the handshake has completed, and is provided to support // This applies after the handshake has completed, and is provided to support
// alternative server implementations that wish to support multiple versions in parallel // alternative server implementations that wish to support multiple versions in parallel
public const int Orders = 15; public const int Orders = 16;
} }
} }

View File

@@ -12,6 +12,7 @@
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
@@ -76,6 +77,7 @@ namespace OpenRA.Server
ReplayRecorder recorder; ReplayRecorder recorder;
GameInformation gameInfo; GameInformation gameInfo;
readonly List<GameInformation.Player> worldPlayers = new List<GameInformation.Player>(); readonly List<GameInformation.Player> worldPlayers = new List<GameInformation.Player>();
Stopwatch pingUpdated = Stopwatch.StartNew();
public ServerState State public ServerState State
{ {
@@ -321,6 +323,11 @@ namespace OpenRA.Server
events.Add(new ConnectionPacketEvent(conn, frame, data)); events.Add(new ConnectionPacketEvent(conn, frame, data));
} }
internal void OnConnectionPing(Connection conn, int[] pingHistory)
{
events.Add(new ConnectionPingEvent(conn, pingHistory));
}
internal void OnConnectionDisconnect(Connection conn) internal void OnConnectionDisconnect(Connection conn)
{ {
events.Add(new ConnectionDisconnectEvent(conn)); events.Add(new ConnectionDisconnectEvent(conn));
@@ -469,9 +476,6 @@ namespace OpenRA.Server
LobbyInfo.Clients.Add(client); LobbyInfo.Clients.Add(client);
newConn.Validated = true; newConn.Validated = true;
var clientPing = new Session.ClientPing { Index = client.Index };
LobbyInfo.ClientPings.Add(clientPing);
Log.Write("server", "Client {0}: Accepted connection from {1}.", newConn.PlayerIndex, newConn.EndPoint); Log.Write("server", "Client {0}: Accepted connection from {1}.", newConn.PlayerIndex, newConn.EndPoint);
if (client.Fingerprint != null) if (client.Fingerprint != null)
@@ -487,9 +491,6 @@ namespace OpenRA.Server
if (Type != ServerType.Local) if (Type != ServerType.Local)
SendMessage($"{client.Name} has joined the game."); SendMessage($"{client.Name} has joined the game.");
// Send initial ping
SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));
if (Type == ServerType.Dedicated) if (Type == ServerType.Dedicated)
{ {
var motdFile = Path.Combine(Platform.SupportDir, "motd.txt"); var motdFile = Path.Combine(Platform.SupportDir, "motd.txt");
@@ -893,37 +894,6 @@ namespace OpenRA.Server
case "Chat": case "Chat":
DispatchOrdersToClients(conn, 0, o.Serialize()); DispatchOrdersToClients(conn, 0, o.Serialize());
break; break;
case "Pong":
{
if (!OpenRA.Exts.TryParseInt64Invariant(o.TargetString, out var pingSent))
{
Log.Write("server", "Invalid order pong payload: {0}", o.TargetString);
break;
}
var client = GetClient(conn);
if (client == null)
return;
var pingFromClient = LobbyInfo.PingFromClient(client);
if (pingFromClient == null)
return;
var history = pingFromClient.LatencyHistory.ToList();
history.Add(Game.RunTime - pingSent);
// Cap ping history at 5 values (25 seconds)
if (history.Count > 5)
history.RemoveRange(0, history.Count - 5);
pingFromClient.Latency = history.Sum() / history.Count;
pingFromClient.LatencyJitter = (history.Max() - history.Min()) / 2;
pingFromClient.LatencyHistory = history.ToArray();
SyncClientPing();
break;
}
case "GameSaveTraitData": case "GameSaveTraitData":
{ {
@@ -995,12 +965,7 @@ namespace OpenRA.Server
foreach (var c in LobbyInfo.Clients) foreach (var c in LobbyInfo.Clients)
{ {
if (c.Bot != null) if (c.Bot != null)
{
LobbyInfo.Clients.Remove(c); LobbyInfo.Clients.Remove(c);
var ping = LobbyInfo.PingFromClient(c);
if (ping != null)
LobbyInfo.ClientPings.Remove(ping);
}
else else
c.Slot = null; c.Slot = null;
} }
@@ -1033,7 +998,6 @@ namespace OpenRA.Server
SyncLobbyInfo(); SyncLobbyInfo();
SyncLobbyClients(); SyncLobbyClients();
SyncClientPing();
break; break;
} }
@@ -1041,6 +1005,36 @@ namespace OpenRA.Server
} }
} }
public void ReceivePing(Connection conn, int[] pingHistory)
{
// Levels set relative to the default order lag of 3 net ticks (360ms)
// TODO: Adjust this once dynamic lag is implemented
var latency = pingHistory.Sum() / pingHistory.Length;
var quality = latency < 240 ? Session.ConnectionQuality.Good :
latency < 360 ? Session.ConnectionQuality.Moderate :
Session.ConnectionQuality.Poor;
lock (LobbyInfo)
{
foreach (var c in LobbyInfo.Clients)
if (c.Index == conn.PlayerIndex || (c.Bot != null && c.BotControllerClientIndex == conn.PlayerIndex))
c.ConnectionQuality = quality;
// Update ping without forcing a full update
// Note that syncing pings doesn't trigger INotifySyncLobbyInfo
if (pingUpdated.ElapsedMilliseconds > 5000)
{
var nodes = new List<MiniYamlNode>();
foreach (var c in LobbyInfo.Clients)
nodes.Add(new MiniYamlNode($"ConnectionQuality@{c.Index}", FieldSaver.FormatValue(c.ConnectionQuality)));
DispatchServerOrdersToClients(Order.FromTargetString("SyncConnectionQuality", nodes.WriteToString(), true));
pingUpdated.Restart();
}
}
}
public Session.Client GetClient(Connection conn) public Session.Client GetClient(Connection conn)
{ {
if (conn == null) if (conn == null)
@@ -1068,7 +1062,6 @@ namespace OpenRA.Server
SendMessage($"{dropClient.Name}{suffix} has disconnected."); SendMessage($"{dropClient.Name}{suffix} has disconnected.");
LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex); LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
LobbyInfo.ClientPings.RemoveAll(p => p.Index == toDrop.PlayerIndex);
// Client was the server admin // Client was the server admin
// TODO: Reassign admin for game in progress via an order // TODO: Reassign admin for game in progress via an order
@@ -1137,6 +1130,10 @@ namespace OpenRA.Server
foreach (var t in serverTraits.WithInterface<INotifySyncLobbyInfo>()) foreach (var t in serverTraits.WithInterface<INotifySyncLobbyInfo>())
t.LobbyInfoSynced(this); t.LobbyInfoSynced(this);
// The full LobbyInfo includes ping info, so we can delay the next partial ping update
// TODO: Replace the special-case ping updates with more general LobbyInfo delta updates
pingUpdated.Restart();
} }
} }
@@ -1173,18 +1170,6 @@ namespace OpenRA.Server
} }
} }
public void SyncClientPing()
{
lock (LobbyInfo)
{
// TODO: Split this further into per client ping orders
var clientPings = LobbyInfo.ClientPings.Select(ping => ping.Serialize()).ToList();
// Note that syncing pings doesn't trigger INotifySyncLobbyInfo
DispatchServerOrdersToClients(Order.FromTargetString("SyncClientPings", clientPings.WriteToString(), true));
}
}
public void StartGame() public void StartGame()
{ {
lock (LobbyInfo) lock (LobbyInfo)
@@ -1362,6 +1347,23 @@ namespace OpenRA.Server
} }
} }
class ConnectionPingEvent : IServerEvent
{
readonly Connection connection;
readonly int[] pingHistory;
public ConnectionPingEvent(Connection connection, int[] pingHistory)
{
this.connection = connection;
this.pingHistory = pingHistory;
}
void IServerEvent.Invoke(Server server)
{
server.ReceivePing(connection, pingHistory);
}
}
class CallbackEvent : IServerEvent class CallbackEvent : IServerEvent
{ {
readonly Action action; readonly Action action;

View File

@@ -272,12 +272,6 @@ namespace OpenRA.Mods.Common.Server
{ {
server.LobbyInfo.Clients.Remove(occupant); server.LobbyInfo.Clients.Remove(occupant);
server.SyncLobbyClients(); server.SyncLobbyClients();
var ping = server.LobbyInfo.PingFromClient(occupant);
if (ping != null)
{
server.LobbyInfo.ClientPings.Remove(ping);
server.SyncClientPing();
}
} }
else else
{ {
@@ -311,15 +305,7 @@ namespace OpenRA.Mods.Common.Server
// Slot may have a bot in it // Slot may have a bot in it
var occupant = server.LobbyInfo.ClientInSlot(s); var occupant = server.LobbyInfo.ClientInSlot(s);
if (occupant != null && occupant.Bot != null) if (occupant != null && occupant.Bot != null)
{
server.LobbyInfo.Clients.Remove(occupant); server.LobbyInfo.Clients.Remove(occupant);
var ping = server.LobbyInfo.PingFromClient(occupant);
if (ping != null)
{
server.LobbyInfo.ClientPings.Remove(ping);
server.SyncClientPing();
}
}
server.SyncLobbyClients(); server.SyncLobbyClients();

View File

@@ -21,9 +21,6 @@ namespace OpenRA.Mods.Common.Server
static readonly int ConnReportInterval = 20000; // Report every 20 seconds static readonly int ConnReportInterval = 20000; // Report every 20 seconds
static readonly int ConnTimeout = 60000; // Drop unresponsive clients after 60 seconds static readonly int ConnTimeout = 60000; // Drop unresponsive clients after 60 seconds
// TickTimeout is in microseconds
public int TickTimeout => PingInterval * 100;
long lastPing = 0; long lastPing = 0;
long lastConnReport = 0; long lastConnReport = 0;
bool isInitialPing = true; bool isInitialPing = true;
@@ -40,13 +37,7 @@ namespace OpenRA.Mods.Common.Server
lock (server.LobbyInfo) lock (server.LobbyInfo)
nonBotClientCount = server.LobbyInfo.NonBotClients.Count(); nonBotClientCount = server.LobbyInfo.NonBotClients.Count();
if (nonBotClientCount < 2 && server.Type != ServerType.Dedicated) if (nonBotClientCount >= 2 || server.Type == ServerType.Dedicated)
{
foreach (var c in server.Conns.ToList())
if (c.Validated)
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
}
else
{ {
foreach (var c in server.Conns.ToList()) foreach (var c in server.Conns.ToList())
{ {
@@ -63,7 +54,6 @@ namespace OpenRA.Mods.Common.Server
if (c.TimeSinceLastResponse < ConnTimeout) if (c.TimeSinceLastResponse < ConnTimeout)
{ {
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2) if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
{ {
server.SendMessage(client.Name + " is experiencing connection problems."); server.SendMessage(client.Name + " is experiencing connection problems.");

View File

@@ -34,9 +34,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
widget.Bounds.Width = latency.Bounds.X + latencyFont.Measure(latency.GetText()).X + rightMargin; widget.Bounds.Width = latency.Bounds.X + latencyFont.Measure(latency.GetText()).X + rightMargin;
}; };
var ping = orderManager.LobbyInfo.PingFromClient(client); latency.GetText = () => LobbyUtils.LatencyDescription(client);
latency.GetText = () => LobbyUtils.LatencyDescription(ping); latency.GetColor = () => LobbyUtils.LatencyColor(client);
latency.GetColor = () => LobbyUtils.LatencyColor(ping);
} }
} }
} }

View File

@@ -306,34 +306,32 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return AvailableSpawnPoints(spawnPoints, lobbyInfo).Count < lobbyInfo.Clients.Count(c => !c.IsObserver); return AvailableSpawnPoints(spawnPoints, lobbyInfo).Count < lobbyInfo.Clients.Count(c => !c.IsObserver);
} }
public static Color LatencyColor(Session.ClientPing ping) public static Color LatencyColor(Session.Client client)
{ {
if (ping == null) if (client == null)
return Color.Gray; return Color.Gray;
// Levels set relative to the default order lag of 3 net ticks (360ms) switch (client.ConnectionQuality)
// TODO: Adjust this once dynamic lag is implemented {
if (ping.Latency < 0) case Session.ConnectionQuality.Good: return Color.LimeGreen;
return Color.Gray; case Session.ConnectionQuality.Moderate: return Color.Orange;
if (ping.Latency < 300) case Session.ConnectionQuality.Poor: return Color.Red;
return Color.LimeGreen; default: return Color.Gray;
if (ping.Latency < 600) }
return Color.Orange;
return Color.Red;
} }
public static string LatencyDescription(Session.ClientPing ping) public static string LatencyDescription(Session.Client client)
{ {
if (ping == null) if (client == null)
return "Unknown"; return "Unknown";
if (ping.Latency < 0) switch (client.ConnectionQuality)
return "Unknown"; {
if (ping.Latency < 300) case Session.ConnectionQuality.Good: return "Good";
return "Good"; case Session.ConnectionQuality.Moderate: return "Moderate";
if (ping.Latency < 600) case Session.ConnectionQuality.Poor: return "Poor";
return "Moderate"; default: return "Unknown";
return "Poor"; }
} }
public static void SetupLatencyWidget(Widget parent, Session.Client c, OrderManager orderManager) public static void SetupLatencyWidget(Widget parent, Session.Client c, OrderManager orderManager)
@@ -345,8 +343,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
block.IsVisible = () => visible; block.IsVisible = () => visible;
if (visible) if (visible)
block.Get<ColorBlockWidget>("LATENCY_COLOR").GetColor = () => LatencyColor( block.Get<ColorBlockWidget>("LATENCY_COLOR").GetColor = () => LatencyColor(c);
orderManager.LobbyInfo.PingFromClient(c));
} }
var tooltip = parent.Get<ClientTooltipRegionWidget>("LATENCY_REGION"); var tooltip = parent.Get<ClientTooltipRegionWidget>("LATENCY_REGION");