Fix ProductionFromMapEdge spawning ground units in inappropriate places

This commit is contained in:
Oliver Brakmann
2016-02-28 14:13:39 +01:00
parent be3bd52474
commit df7ec2b029

View File

@@ -26,11 +26,13 @@ namespace OpenRA.Mods.D2k.Traits
class ProductionFromMapEdge : Production, INotifyCreated
{
readonly CPos? spawnLocation;
readonly DomainIndex domainIndex;
RallyPoint rp;
public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
: base(init, info)
{
domainIndex = init.Self.World.WorldActor.Trait<DomainIndex>();
if (init.Contains<ProductionSpawnLocationInit>())
spawnLocation = init.Get<ProductionSpawnLocationInit, CPos>();
}
@@ -42,25 +44,41 @@ namespace OpenRA.Mods.D2k.Traits
public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
{
var location = spawnLocation.HasValue ? spawnLocation.Value : self.World.Map.ChooseClosestEdgeCell(self.Location);
var aircraftInfo = producee.TraitInfoOrDefault<AircraftInfo>();
var mobileInfo = producee.TraitInfoOrDefault<MobileInfo>();
var pos = self.World.Map.CenterOfCell(location);
var passable = mobileInfo != null ? (uint)mobileInfo.GetMovementClass(self.World.TileSet) : 0;
var destination = rp != null ? rp.Location : self.Location;
var location = spawnLocation;
if (!location.HasValue)
{
if (aircraftInfo != null)
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
if (mobileInfo != null)
location = self.World.Map.ChooseClosestMatchingEdgeCell(self.Location,
c => mobileInfo.CanEnterCell(self.World, null, c) && domainIndex.IsPassable(c, destination, passable));
}
// No suitable spawn location could be found, so production has failed.
if (!location.HasValue)
return false;
var pos = self.World.Map.CenterOfCell(location.Value);
// If aircraft, spawn at cruise altitude
var aircraftInfo = producee.TraitInfoOrDefault<AircraftInfo>();
if (aircraftInfo != null)
pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length);
var destination = rp != null ? rp.Location : self.Location;
var initialFacing = self.World.Map.FacingBetween(location, destination, 0);
var initialFacing = self.World.Map.FacingBetween(location.Value, destination, 0);
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new OwnerInit(self.Owner),
new LocationInit(location),
new LocationInit(location.Value),
new CenterPositionInit(pos),
new FacingInit(initialFacing)
};