Use named pathfinding constants.

- Rename CostForInvalidCell to PathCostForInvalidPath
- Add MovementCostForUnreachableCell
- Update usages of int.MaxValue and short.Maxvalue to use named constants where relevant.
- Update costs on ICustomMovementLayer to return short, for consistency with costs from Locomotor.
- Rename some methods to distinguish between path/movement cost.
This commit is contained in:
RoosterDragon
2021-10-08 20:35:33 +01:00
committed by abcdefg30
parent 884e6cdb51
commit df9398a871
16 changed files with 57 additions and 54 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Pathfinder
{
defaultLayer =
CellLayer<CellInfo>.CreateInstance(
mpos => new CellInfo(int.MaxValue, int.MaxValue, mpos.ToCPos(map), CellStatus.Unvisited),
mpos => new CellInfo(PathGraph.PathCostForInvalidPath, PathGraph.PathCostForInvalidPath, mpos.ToCPos(map), CellStatus.Unvisited),
new Size(map.MapSize.X, map.MapSize.Y),
map.Grid.Type);
}