Use named pathfinding constants.

- Rename CostForInvalidCell to PathCostForInvalidPath
- Add MovementCostForUnreachableCell
- Update usages of int.MaxValue and short.Maxvalue to use named constants where relevant.
- Update costs on ICustomMovementLayer to return short, for consistency with costs from Locomotor.
- Rename some methods to distinguish between path/movement cost.
This commit is contained in:
RoosterDragon
2021-10-08 20:35:33 +01:00
committed by abcdefg30
parent 884e6cdb51
commit df9398a871
16 changed files with 57 additions and 54 deletions

View File

@@ -206,7 +206,7 @@ namespace OpenRA.Mods.Common.Traits
// Too many harvesters clogs up the refinery's delivery location:
if (occupancy >= Info.MaxUnloadQueue)
return PathGraph.CostForInvalidCell;
return PathGraph.PathCostForInvalidPath;
// Prefer refineries with less occupancy (multiplier is to offset distance cost):
return occupancy * Info.UnloadQueueCostModifier;