Use named pathfinding constants.

- Rename CostForInvalidCell to PathCostForInvalidPath
- Add MovementCostForUnreachableCell
- Update usages of int.MaxValue and short.Maxvalue to use named constants where relevant.
- Update costs on ICustomMovementLayer to return short, for consistency with costs from Locomotor.
- Rename some methods to distinguish between path/movement cost.
This commit is contained in:
RoosterDragon
2021-10-08 20:35:33 +01:00
committed by abcdefg30
parent 884e6cdb51
commit df9398a871
16 changed files with 57 additions and 54 deletions

View File

@@ -80,14 +80,14 @@ namespace OpenRA.Mods.Common.Traits
return cellCenters[cell];
}
int ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
{
return ends.Contains(cell) ? 0 : PathGraph.CostForInvalidCell;
return ends.Contains(cell) ? (short)0 : PathGraph.MovementCostForUnreachableCell;
}
int ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
{
return ends.Contains(cell) ? 0 : PathGraph.CostForInvalidCell;
return ends.Contains(cell) ? (short)0 : PathGraph.MovementCostForUnreachableCell;
}
byte ICustomMovementLayer.GetTerrainIndex(CPos cell)

View File

@@ -87,16 +87,16 @@ namespace OpenRA.Mods.Common.Traits
return map.Ramp[cell] == 0;
}
int ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
{
var jli = (JumpjetLocomotorInfo)li;
return ValidTransitionCell(cell, jli) ? jli.JumpjetTransitionCost : PathGraph.CostForInvalidCell;
return ValidTransitionCell(cell, jli) ? jli.JumpjetTransitionCost : PathGraph.MovementCostForUnreachableCell;
}
int ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
{
var jli = (JumpjetLocomotorInfo)li;
return ValidTransitionCell(cell, jli) ? jli.JumpjetTransitionCost : PathGraph.CostForInvalidCell;
return ValidTransitionCell(cell, jli) ? jli.JumpjetTransitionCost : PathGraph.MovementCostForUnreachableCell;
}
byte ICustomMovementLayer.GetTerrainIndex(CPos cell)

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
public class JumpjetLocomotorInfo : LocomotorInfo
{
[Desc("Pathfinding cost for taking off or landing.")]
public readonly int JumpjetTransitionCost = 0;
public readonly short JumpjetTransitionCost = 0;
[Desc("The terrain types that this actor can transition on. Leave empty to allow any.")]
public readonly HashSet<string> JumpjetTransitionTerrainTypes = new HashSet<string>();

View File

@@ -13,6 +13,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Pathfinder;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
@@ -109,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
public TerrainInfo()
{
Cost = short.MaxValue;
Cost = PathGraph.MovementCostForUnreachableCell;
Speed = 0;
}
@@ -168,13 +169,13 @@ namespace OpenRA.Mods.Common.Traits
if (!info.TerrainSpeeds.TryGetValue(terrainInfo.TerrainTypes[i].Type, out terrainInfos[i]))
terrainInfos[i] = LocomotorInfo.TerrainInfo.Impassable;
MovementClass = (uint)terrainInfos.Select(ti => ti.Cost < short.MaxValue).ToBits();
MovementClass = (uint)terrainInfos.Select(ti => ti.Cost != PathGraph.MovementCostForUnreachableCell).ToBits();
}
public short MovementCostForCell(CPos cell)
{
if (!world.Map.Contains(cell))
return short.MaxValue;
return PathGraph.MovementCostForUnreachableCell;
return cell.Layer == 0 ? cellsCost[cell] : customLayerCellsCost[cell.Layer][cell];
}
@@ -190,13 +191,13 @@ namespace OpenRA.Mods.Common.Traits
public short MovementCostToEnterCell(Actor actor, CPos destNode, BlockedByActor check, Actor ignoreActor)
{
if (!world.Map.Contains(destNode))
return short.MaxValue;
return PathGraph.MovementCostForUnreachableCell;
var cellCost = destNode.Layer == 0 ? cellsCost[destNode] : customLayerCellsCost[destNode.Layer][destNode];
if (cellCost == short.MaxValue ||
if (cellCost == PathGraph.MovementCostForUnreachableCell ||
!CanMoveFreelyInto(actor, destNode, check, ignoreActor))
return short.MaxValue;
return PathGraph.MovementCostForUnreachableCell;
return cellCost;
}
@@ -276,7 +277,7 @@ namespace OpenRA.Mods.Common.Traits
public SubCell GetAvailableSubCell(Actor self, CPos cell, BlockedByActor check, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null)
{
if (MovementCostForCell(cell) == short.MaxValue)
if (MovementCostForCell(cell) == PathGraph.MovementCostForUnreachableCell)
return SubCell.Invalid;
if (check > BlockedByActor.None)
@@ -381,7 +382,7 @@ namespace OpenRA.Mods.Common.Traits
{
var index = cml.GetTerrainIndex(cell);
var cost = short.MaxValue;
var cost = PathGraph.MovementCostForUnreachableCell;
if (index != byte.MaxValue)
cost = terrainInfos[index].Cost;
@@ -416,7 +417,7 @@ namespace OpenRA.Mods.Common.Traits
? world.Map.GetTerrainIndex(cell)
: world.GetCustomMovementLayers()[cell.Layer].GetTerrainIndex(cell);
var cost = short.MaxValue;
var cost = PathGraph.MovementCostForUnreachableCell;
if (index != byte.MaxValue)
cost = terrainInfos[index].Cost;

View File

@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
// make some progress on the first search
var p = fromSrc.Expand();
if (fromDest.Graph[p].Status == CellStatus.Closed &&
fromDest.Graph[p].CostSoFar < int.MaxValue)
fromDest.Graph[p].CostSoFar != PathGraph.PathCostForInvalidPath)
{
path = MakeBidiPath(fromSrc, fromDest, p);
break;
@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Traits
// make some progress on the second search
var q = fromDest.Expand();
if (fromSrc.Graph[q].Status == CellStatus.Closed &&
fromSrc.Graph[q].CostSoFar < int.MaxValue)
fromSrc.Graph[q].CostSoFar != PathGraph.PathCostForInvalidPath)
{
path = MakeBidiPath(fromSrc, fromDest, q);
break;

View File

@@ -85,16 +85,16 @@ namespace OpenRA.Mods.Common.Traits
return map.Ramp[cell] == 0;
}
int ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
{
var sli = (SubterraneanLocomotorInfo)li;
return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.CostForInvalidCell;
return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.MovementCostForUnreachableCell;
}
int ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
{
var sli = (SubterraneanLocomotorInfo)li;
return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.CostForInvalidCell;
return ValidTransitionCell(cell, sli) ? sli.SubterraneanTransitionCost : PathGraph.MovementCostForUnreachableCell;
}
byte ICustomMovementLayer.GetTerrainIndex(CPos cell)

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
public class SubterraneanLocomotorInfo : LocomotorInfo
{
[Desc("Pathfinding cost for submerging or reemerging.")]
public readonly int SubterraneanTransitionCost = 0;
public readonly short SubterraneanTransitionCost = 0;
[Desc("The terrain types that this actor can transition on. Leave empty to allow any.")]
public readonly HashSet<string> SubterraneanTransitionTerrainTypes = new HashSet<string>();
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Can this actor transition on slopes?")]
public readonly bool SubterraneanTransitionOnRamps = false;
[Desc("Depth at which the subterranian condition is applied.")]
[Desc("Depth at which the subterranean condition is applied.")]
public readonly WDist SubterraneanTransitionDepth = new WDist(-1024);
public override bool DisableDomainPassabilityCheck => true;

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@@ -79,14 +79,14 @@ namespace OpenRA.Mods.Common.Traits
return cellCenters[cell];
}
int ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.EntryMovementCost(LocomotorInfo li, CPos cell)
{
return portals.Contains(cell) ? 0 : PathGraph.CostForInvalidCell;
return portals.Contains(cell) ? (short)0 : PathGraph.MovementCostForUnreachableCell;
}
int ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
short ICustomMovementLayer.ExitMovementCost(LocomotorInfo li, CPos cell)
{
return portals.Contains(cell) ? 0 : PathGraph.CostForInvalidCell;
return portals.Contains(cell) ? (short)0 : PathGraph.MovementCostForUnreachableCell;
}
byte ICustomMovementLayer.GetTerrainIndex(CPos cell)