Use named pathfinding constants.

- Rename CostForInvalidCell to PathCostForInvalidPath
- Add MovementCostForUnreachableCell
- Update usages of int.MaxValue and short.Maxvalue to use named constants where relevant.
- Update costs on ICustomMovementLayer to return short, for consistency with costs from Locomotor.
- Rename some methods to distinguish between path/movement cost.
This commit is contained in:
RoosterDragon
2021-10-08 20:35:33 +01:00
committed by abcdefg30
parent 884e6cdb51
commit df9398a871
16 changed files with 57 additions and 54 deletions

View File

@@ -404,8 +404,8 @@ namespace OpenRA.Mods.Common.Traits
bool ReturnToGroundLayerOnIdle { get; }
bool EnabledForLocomotor(LocomotorInfo li);
int EntryMovementCost(LocomotorInfo li, CPos cell);
int ExitMovementCost(LocomotorInfo li, CPos cell);
short EntryMovementCost(LocomotorInfo li, CPos cell);
short ExitMovementCost(LocomotorInfo li, CPos cell);
byte GetTerrainIndex(CPos cell);
WPos CenterOfCell(CPos cell);