diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index 649651d977..38a07dba6d 100755
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -192,10 +192,7 @@
-
-
-
-
+
diff --git a/OpenRA.Game/Server/Server.cs b/OpenRA.Game/Server/Server.cs
index 9af82e93d3..ea761611ad 100644
--- a/OpenRA.Game/Server/Server.cs
+++ b/OpenRA.Game/Server/Server.cs
@@ -20,7 +20,6 @@ using System.Threading;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Network;
-using OpenRA.Server.Traits;
namespace OpenRA.Server
{
diff --git a/OpenRA.Game/ServerTraits/TraitInterfaces.cs b/OpenRA.Game/Server/TraitInterfaces.cs
similarity index 94%
rename from OpenRA.Game/ServerTraits/TraitInterfaces.cs
rename to OpenRA.Game/Server/TraitInterfaces.cs
index 7018d96b20..b3eb654338 100644
--- a/OpenRA.Game/ServerTraits/TraitInterfaces.cs
+++ b/OpenRA.Game/Server/TraitInterfaces.cs
@@ -10,7 +10,7 @@
using System;
using OpenRA.Network;
-namespace OpenRA.Server.Traits
+namespace OpenRA.Server
{
// Returns true if order is handled
public interface IInterpretCommand { bool InterpretCommand(Connection conn, Session.Client client, string cmd); }
diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
index 1d0497a9f1..3c51fb220a 100644
--- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
+++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
@@ -1,4 +1,4 @@
-
+
Debug
@@ -292,6 +292,9 @@
+
+
+
@@ -318,4 +321,7 @@
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
cd "$(SolutionDir)"
+
+
+
\ No newline at end of file
diff --git a/OpenRA.Game/ServerTraits/LobbyCommands.cs b/OpenRA.Mods.RA/ServerTraits/LobbyCommands.cs
similarity index 67%
rename from OpenRA.Game/ServerTraits/LobbyCommands.cs
rename to OpenRA.Mods.RA/ServerTraits/LobbyCommands.cs
index cf75203fcd..16e144c2e7 100644
--- a/OpenRA.Game/ServerTraits/LobbyCommands.cs
+++ b/OpenRA.Mods.RA/ServerTraits/LobbyCommands.cs
@@ -13,8 +13,10 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
using OpenRA.FileFormats;
+using OpenRA.Server;
+using server = OpenRA.Server.Server;
-namespace OpenRA.Server.Traits
+namespace OpenRA.Mods.RA.Server
{
public class LobbyCommands : ServerTrait, IInterpretCommand, INotifyServerStart, IClientJoined
{
@@ -22,14 +24,14 @@ namespace OpenRA.Server.Traits
public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
{
- if (Server.GameStarted)
+ if (server.GameStarted)
{
- Server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
+ server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
return false;
}
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
{
- Server.SendChatTo(conn, "Cannot change state when marked as ready.");
+ server.SendChatTo(conn, "Cannot change state when marked as ready.");
return false;
}
@@ -47,9 +49,9 @@ namespace OpenRA.Server.Traits
Log.Write("server", "Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
- if (Server.conns.Count > 0 && Server.conns.All(c => Server.GetClient(c).State == Session.ClientState.Ready))
+ if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
InterpretCommand(conn, client, "startgame");
return true;
@@ -57,7 +59,7 @@ namespace OpenRA.Server.Traits
{ "startgame",
s =>
{
- Server.StartGame();
+ server.StartGame();
return true;
}},
{ "lag",
@@ -68,21 +70,21 @@ namespace OpenRA.Server.Traits
Log.Write("server", "Order lag is now {0} frames.", lag);
- Server.lobbyInfo.GlobalSettings.OrderLatency = lag;
- Server.SyncLobbyInfo();
+ server.lobbyInfo.GlobalSettings.OrderLatency = lag;
+ server.SyncLobbyInfo();
return true;
}},
{ "spectator",
s =>
{
- var slotData = Server.lobbyInfo.Slots.Where(ax => ax.Spectator && !Server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
+ var slotData = server.lobbyInfo.Slots.Where(ax => ax.Spectator && !server.lobbyInfo.Clients.Any(l => l.Slot == ax.Index)).FirstOrDefault();
if (slotData == null)
return true;
client.Slot = slotData.Index;
- SyncClientToPlayerReference(client, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
+ SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "slot",
@@ -91,15 +93,15 @@ namespace OpenRA.Server.Traits
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
- var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
+ var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null || slotData.Closed || slotData.Bot != null
- || Server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
+ || server.lobbyInfo.Clients.Any( c => c.Slot == slot ))
return false;
client.Slot = slot;
- SyncClientToPlayerReference(client, slotData.MapPlayer != null ? Server.Map.Players[slotData.MapPlayer] : null);
+ SyncClientToPlayerReference(client, slotData.MapPlayer != null ? server.Map.Players[slotData.MapPlayer] : null);
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "slot_close",
@@ -108,13 +110,13 @@ namespace OpenRA.Server.Traits
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
- var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
+ var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
- Server.SendChatTo( conn, "Only the host can alter slots" );
+ server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
@@ -122,15 +124,15 @@ namespace OpenRA.Server.Traits
slotData.Bot = null;
/* kick any player that's in the slot */
- var occupant = Server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
+ var occupant = server.lobbyInfo.Clients.FirstOrDefault( c => c.Slot == slotData.Index );
if (occupant != null)
{
- var occupantConn = Server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
+ var occupantConn = server.conns.FirstOrDefault( c => c.PlayerIndex == occupant.Index );
if (occupantConn != null)
- Server.DropClient( occupantConn, new Exception() );
+ server.DropClient( occupantConn, new Exception() );
}
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "slot_open",
@@ -139,20 +141,20 @@ namespace OpenRA.Server.Traits
int slot;
if (!int.TryParse(s, out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
- var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
+ var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
- Server.SendChatTo( conn, "Only the host can alter slots" );
+ server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Closed = false;
slotData.Bot = null;
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "slot_bot",
@@ -162,26 +164,26 @@ namespace OpenRA.Server.Traits
if (parts.Length != 2)
{
- Server.SendChatTo( conn, "Malformed slot_bot command" );
+ server.SendChatTo( conn, "Malformed slot_bot command" );
return true;
}
int slot;
if (!int.TryParse(parts[0], out slot)) { Log.Write("server", "Invalid slot: {0}", s ); return false; }
- var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
+ var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == slot );
if (slotData == null)
return false;
if (conn.PlayerIndex != 0)
{
- Server.SendChatTo( conn, "Only the host can alter slots" );
+ server.SendChatTo( conn, "Only the host can alter slots" );
return true;
}
slotData.Bot = parts[1];
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "map",
@@ -189,23 +191,23 @@ namespace OpenRA.Server.Traits
{
if (conn.PlayerIndex != 0)
{
- Server.SendChatTo( conn, "Only the host can change the map" );
+ server.SendChatTo( conn, "Only the host can change the map" );
return true;
}
- Server.lobbyInfo.GlobalSettings.Map = s;
+ server.lobbyInfo.GlobalSettings.Map = s;
LoadMap();
- foreach(var c in Server.lobbyInfo.Clients)
+ foreach(var c in server.lobbyInfo.Clients)
{
c.SpawnPoint = 0;
- var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
+ var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == c.Slot );
if (slotData != null && slotData.MapPlayer != null)
- SyncClientToPlayerReference(c, Server.Map.Players[slotData.MapPlayer]);
+ SyncClientToPlayerReference(c, server.Map.Players[slotData.MapPlayer]);
c.State = Session.ClientState.NotReady;
}
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "lockteams",
@@ -213,12 +215,12 @@ namespace OpenRA.Server.Traits
{
if (conn.PlayerIndex != 0)
{
- Server.SendChatTo( conn, "Only the host can set that option" );
+ server.SendChatTo( conn, "Only the host can set that option" );
return true;
}
- bool.TryParse(s, out Server.lobbyInfo.GlobalSettings.LockTeams);
- Server.SyncLobbyInfo();
+ bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
+ server.SyncLobbyInfo();
return true;
}},
};
@@ -247,8 +249,8 @@ namespace OpenRA.Server.Traits
public static void LoadMap()
{
- Server.Map = new Map(Server.ModData.AvailableMaps[Server.lobbyInfo.GlobalSettings.Map]);
- Server.lobbyInfo.Slots = Server.Map.Players
+ server.Map = new Map(server.ModData.AvailableMaps[server.lobbyInfo.GlobalSettings.Map]);
+ server.lobbyInfo.Slots = server.Map.Players
.Select(p => MakeSlotFromPlayerReference(p.Value))
.Where(s => s != null)
.Select((s, i) => { s.Index = i; return s; })
@@ -256,10 +258,10 @@ namespace OpenRA.Server.Traits
// Generate slots for spectators
for (int i = 0; i < MaxSpectators; i++)
- Server.lobbyInfo.Slots.Add(new Session.Slot
+ server.lobbyInfo.Slots.Add(new Session.Slot
{
Spectator = true,
- Index = Server.lobbyInfo.Slots.Count(),
+ Index = server.lobbyInfo.Slots.Count(),
MapPlayer = null,
Bot = null
});
@@ -282,23 +284,23 @@ namespace OpenRA.Server.Traits
Slot = ChooseFreeSlot(),
};
- var slotData = Server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
+ var slotData = server.lobbyInfo.Slots.FirstOrDefault( x => x.Index == client.Slot );
if (slotData != null)
- SyncClientToPlayerReference(client, Server.Map.Players[slotData.MapPlayer]);
+ SyncClientToPlayerReference(client, server.Map.Players[slotData.MapPlayer]);
- Server.lobbyInfo.Clients.Add(client);
+ server.lobbyInfo.Clients.Add(client);
Log.Write("server", "Client {0}: Accepted connection from {1}",
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
- Server.SendChat(newConn, "has joined the game.");
- Server.SyncLobbyInfo();
+ server.SendChat(newConn, "has joined the game.");
+ server.SyncLobbyInfo();
}
static int ChooseFreeSlot()
{
- return Server.lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
- && !Server.lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
+ return server.lobbyInfo.Slots.First(s => !s.Closed && s.Bot == null
+ && !server.lobbyInfo.Clients.Any( c => c.Slot == s.Index )).Index;
}
diff --git a/OpenRA.Game/ServerTraits/MasterServerPinger.cs b/OpenRA.Mods.RA/ServerTraits/MasterServerPinger.cs
similarity index 82%
rename from OpenRA.Game/ServerTraits/MasterServerPinger.cs
rename to OpenRA.Mods.RA/ServerTraits/MasterServerPinger.cs
index 8b700bd64b..c7be0e1951 100644
--- a/OpenRA.Game/ServerTraits/MasterServerPinger.cs
+++ b/OpenRA.Mods.RA/ServerTraits/MasterServerPinger.cs
@@ -11,8 +11,10 @@
using System;
using System.Collections.Generic;
using System.Net;
+using OpenRA.Server;
+using server = OpenRA.Server.Server;
-namespace OpenRA.Server.Traits
+namespace OpenRA.Mods.RA.Server
{
public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame
{
@@ -26,7 +28,7 @@ namespace OpenRA.Server.Traits
else
lock (masterServerMessages)
while (masterServerMessages.Count > 0)
- Server.SendChat(null, masterServerMessages.Dequeue());
+ server.SendChat(null, masterServerMessages.Dequeue());
}
@@ -61,11 +63,11 @@ namespace OpenRA.Server.Traits
{
wc.DownloadData(
masterServerUrl + url.F(
- externalPort, Uri.EscapeUriString(Server.Name),
- Server.GameStarted ? 2 : 1, // todo: post-game states, etc.
- Server.lobbyInfo.Clients.Count,
- string.Join(",", Server.lobbyInfo.GlobalSettings.Mods),
- Server.lobbyInfo.GlobalSettings.Map));
+ externalPort, Uri.EscapeUriString(server.Name),
+ server.GameStarted ? 2 : 1, // todo: post-game states, etc.
+ server.lobbyInfo.Clients.Count,
+ string.Join(",", server.lobbyInfo.GlobalSettings.Mods),
+ server.lobbyInfo.GlobalSettings.Map));
if (isInitialPing)
{
diff --git a/OpenRA.Game/ServerTraits/PlayerCommands.cs b/OpenRA.Mods.RA/ServerTraits/PlayerCommands.cs
similarity index 78%
rename from OpenRA.Game/ServerTraits/PlayerCommands.cs
rename to OpenRA.Mods.RA/ServerTraits/PlayerCommands.cs
index 81e54e93c5..abb3179ce7 100644
--- a/OpenRA.Game/ServerTraits/PlayerCommands.cs
+++ b/OpenRA.Mods.RA/ServerTraits/PlayerCommands.cs
@@ -13,21 +13,23 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Network;
+using OpenRA.Server;
+using server = OpenRA.Server.Server;
-namespace OpenRA.Server.Traits
+namespace OpenRA.Mods.RA.Server
{
public class PlayerCommands : ServerTrait, IInterpretCommand
{
public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
{
- if (Server.GameStarted)
+ if (server.GameStarted)
{
- Server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
+ server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
return false;
}
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
{
- Server.SendChatTo(conn, "Cannot change state when marked as ready.");
+ server.SendChatTo(conn, "Cannot change state when marked as ready.");
return false;
}
@@ -38,14 +40,14 @@ namespace OpenRA.Server.Traits
{
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
client.Name = s;
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "race",
s =>
{
client.Country = s;
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "team",
@@ -55,7 +57,7 @@ namespace OpenRA.Server.Traits
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
client.Team = team;
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "spawn",
@@ -68,14 +70,14 @@ namespace OpenRA.Server.Traits
return false;
}
- if (Server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
+ if (server.lobbyInfo.Clients.Where( c => c != client ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
{
- Server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
+ server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
return true;
}
client.SpawnPoint = spawnPoint;
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}},
{ "color",
@@ -84,7 +86,7 @@ namespace OpenRA.Server.Traits
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
client.Color1 = Color.FromArgb(c[0],c[1],c[2]);
client.Color2 = Color.FromArgb(c[3],c[4],c[5]);
- Server.SyncLobbyInfo();
+ server.SyncLobbyInfo();
return true;
}}
};