ore capacity is worked out; proportion used is shown correctly by SILO
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game
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{
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@@ -48,7 +50,16 @@ namespace OpenRa.Game
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public float GetSiloFullness()
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{
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return 0.5f; /* todo: work this out the same way as RA */
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return (float)Ore / GetOreCapacity();
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}
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public int GetOreCapacity()
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{
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return Game.world.Actors
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.Where(a => a.Owner == this)
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.Select(a => a.Info as BuildingInfo)
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.Where(b => b != null)
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.Sum(b => b.Storage);
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}
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public void GiveCash( int num ) { Cash += num; }
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