checkbox is failing somehow?
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@@ -155,65 +155,7 @@ namespace OpenRA
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AddButton(r, _ => { });
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
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bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
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void CyclePalette(bool left)
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{
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var d = left ? +1 : Player.PlayerColors(Game.world).Count() - 1;
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var newIndex = ((int)Game.LocalClient.PaletteIndex + d) % Player.PlayerColors(Game.world).Count();
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while (!PaletteAvailable(newIndex) && newIndex != (int)Game.LocalClient.PaletteIndex)
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newIndex = (newIndex + d) % Player.PlayerColors(Game.world).Count();
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Game.IssueOrder(
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Order.Chat("/pal " + newIndex));
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}
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void CycleRace(bool left)
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{
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var countries = new[] { "Random" }.Concat(Game.world.GetCountries().Select(c => c.Name));
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var nextCountry = countries
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.SkipWhile(c => c != Game.LocalClient.Country)
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.Skip(1)
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.FirstOrDefault();
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if (nextCountry == null)
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nextCountry = countries.First();
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Game.IssueOrder(Order.Chat("/race " + nextCountry));
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}
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void CycleReady(bool left)
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{
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Game.IssueOrder(Order.Chat("/ready"));
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}
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void CycleSpawnPoint(bool left)
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{
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var d = left ? +1 : Game.world.Map.SpawnPoints.Count();
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var newIndex = (Game.LocalClient.SpawnPoint + d) % (Game.world.Map.SpawnPoints.Count()+1);
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while (!SpawnPointAvailable(newIndex) && newIndex != (int)Game.LocalClient.SpawnPoint)
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newIndex = (newIndex + d) % (Game.world.Map.SpawnPoints.Count()+1);
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Game.IssueOrder(
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Order.Chat("/spawn " + newIndex));
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}
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void CycleTeam(bool left)
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{
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var d = left ? +1 : Game.world.Map.PlayerCount;
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var newIndex = (Game.LocalClient.Team + d) % (Game.world.Map.PlayerCount+1);
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Game.IssueOrder(
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Order.Chat("/team " + newIndex));
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}
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public void DrawWidgets(World world) { rootWidget.Draw(world); shpRenderer.Flush(); rgbaRenderer.Flush(); }
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