Campaign: Don't rely on world.issueorder anymore
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@@ -402,10 +402,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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return;
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}
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if (Game.IsHost)
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{
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world.IssueOrder(Order.StartProduction(queue.self, unit, 1));
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}
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queue.ResolveOrder(queue.self, Order.StartProduction(queue.self, unit, 1));
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}
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void SpawnSignalFlare()
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