Merge pull request #3899 from pchote/viewport-regression-fixes

Viewport regression fixes
This commit is contained in:
Matthias Mailänder
2013-10-04 23:54:59 -07:00
2 changed files with 64 additions and 32 deletions

View File

@@ -138,7 +138,9 @@ namespace OpenRA
{ {
++RenderFrame; ++RenderFrame;
viewport.DrawRegions(worldRenderer, new DefaultInputHandler(orderManager.world)); viewport.DrawRegions(worldRenderer, new DefaultInputHandler(orderManager.world));
Sound.SetListenerPosition(worldRenderer.Position(viewport.CenterLocation.ToInt2()));
if (worldRenderer != null)
Sound.SetListenerPosition(worldRenderer.Position(viewport.CenterLocation.ToInt2()));
} }
PerfHistory.items["render"].Tick(); PerfHistory.items["render"].Tick();

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -26,15 +26,21 @@ namespace OpenRA.Traits
public object Create(ActorInitializer init) { return new ActorMap(init.world, this); } public object Create(ActorInitializer init) { return new ActorMap(init.world, this); }
} }
public class ActorMap public class ActorMap : ITick
{ {
class InfluenceNode class InfluenceNode
{ {
public InfluenceNode next; public InfluenceNode Next;
public SubCell subCell; public SubCell SubCell;
public Actor actor; public Actor Actor;
} }
static readonly SubCell[] SubCells =
{
SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
SubCell.BottomLeft, SubCell.BottomRight
};
readonly ActorMapInfo info; readonly ActorMapInfo info;
readonly Map map; readonly Map map;
InfluenceNode[,] influence; InfluenceNode[,] influence;
@@ -42,6 +48,11 @@ namespace OpenRA.Traits
List<Actor>[] actors; List<Actor>[] actors;
int rows, cols; int rows, cols;
// Position updates are done in one pass
// to ensure consistency during a tick
List<Actor> addActorPosition;
List<Actor> removeActorPosition;
public ActorMap(World world, ActorMapInfo info) public ActorMap(World world, ActorMapInfo info)
{ {
this.info = info; this.info = info;
@@ -54,6 +65,9 @@ namespace OpenRA.Traits
for (var j = 0; j < rows; j++) for (var j = 0; j < rows; j++)
for (var i = 0; i < cols; i++) for (var i = 0; i < cols; i++)
actors[j * cols + i] = new List<Actor>(); actors[j * cols + i] = new List<Actor>();
addActorPosition = new List<Actor>();
removeActorPosition = new List<Actor>();
} }
public IEnumerable<Actor> GetUnitsAt(CPos a) public IEnumerable<Actor> GetUnitsAt(CPos a)
@@ -61,9 +75,9 @@ namespace OpenRA.Traits
if (!map.IsInMap(a)) if (!map.IsInMap(a))
yield break; yield break;
for (var i = influence[a.X, a.Y]; i != null; i = i.next) for (var i = influence[a.X, a.Y]; i != null; i = i.Next)
if (!i.actor.Destroyed) if (!i.Actor.Destroyed)
yield return i.actor; yield return i.Actor;
} }
public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub) public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
@@ -71,9 +85,9 @@ namespace OpenRA.Traits
if (!map.IsInMap(a)) if (!map.IsInMap(a))
yield break; yield break;
for (var i = influence[a.X, a.Y]; i != null; i = i.next) for (var i = influence[a.X, a.Y]; i != null; i = i.Next)
if (!i.actor.Destroyed && (i.subCell == sub || i.subCell == SubCell.FullCell)) if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
yield return i.actor; yield return i.Actor;
} }
public bool HasFreeSubCell(CPos a) public bool HasFreeSubCell(CPos a)
@@ -81,8 +95,7 @@ namespace OpenRA.Traits
if (!AnyUnitsAt(a)) if (!AnyUnitsAt(a))
return true; return true;
return new[] { SubCell.TopLeft, SubCell.TopRight, SubCell.Center, return SubCells.Any(b => !AnyUnitsAt(a, b));
SubCell.BottomLeft, SubCell.BottomRight }.Any(b => !AnyUnitsAt(a,b));
} }
public SubCell? FreeSubCell(CPos a) public SubCell? FreeSubCell(CPos a)
@@ -90,11 +103,9 @@ namespace OpenRA.Traits
if (!HasFreeSubCell(a)) if (!HasFreeSubCell(a))
return null; return null;
return new[] { SubCell.TopLeft, SubCell.TopRight, SubCell.Center, return SubCells.First(b => !AnyUnitsAt(a, b));
SubCell.BottomLeft, SubCell.BottomRight }.First(b => !AnyUnitsAt(a,b));
} }
public bool AnyUnitsAt(CPos a) public bool AnyUnitsAt(CPos a)
{ {
return influence[a.X, a.Y] != null; return influence[a.X, a.Y] != null;
@@ -102,8 +113,8 @@ namespace OpenRA.Traits
public bool AnyUnitsAt(CPos a, SubCell sub) public bool AnyUnitsAt(CPos a, SubCell sub)
{ {
for (var i = influence[a.X, a.Y]; i != null; i = i.next) for (var i = influence[a.X, a.Y]; i != null; i = i.Next)
if (i.subCell == sub || i.subCell == SubCell.FullCell) if (i.SubCell == sub || i.SubCell == SubCell.FullCell)
return true; return true;
return false; return false;
@@ -112,7 +123,7 @@ namespace OpenRA.Traits
public void AddInfluence(Actor self, IOccupySpace ios) public void AddInfluence(Actor self, IOccupySpace ios)
{ {
foreach (var c in ios.OccupiedCells()) foreach (var c in ios.OccupiedCells())
influence[c.First.X, c.First.Y] = new InfluenceNode { next = influence[c.First.X, c.First.Y], subCell = c.Second, actor = self }; influence[c.First.X, c.First.Y] = new InfluenceNode { Next = influence[c.First.X, c.First.Y], SubCell = c.Second, Actor = self };
} }
public void RemoveInfluence(Actor self, IOccupySpace ios) public void RemoveInfluence(Actor self, IOccupySpace ios)
@@ -125,25 +136,41 @@ namespace OpenRA.Traits
{ {
if (influenceNode == null) if (influenceNode == null)
return; return;
else if (influenceNode.actor == toRemove) else if (influenceNode.Actor == toRemove)
influenceNode = influenceNode.next; influenceNode = influenceNode.Next;
if (influenceNode != null) if (influenceNode != null)
RemoveInfluenceInner(ref influenceNode.next, toRemove); RemoveInfluenceInner(ref influenceNode.Next, toRemove);
}
public void Tick(Actor self)
{
// Position updates are done in one pass
// to ensure consistency during a tick
foreach (var bin in actors)
bin.RemoveAll(removeActorPosition.Contains);
removeActorPosition.Clear();
foreach (var a in addActorPosition)
{
var pos = a.OccupiesSpace.CenterPosition;
var i = (pos.X / info.BinSize).Clamp(0, cols - 1);
var j = (pos.Y / info.BinSize).Clamp(0, rows - 1);
actors[j * cols + i].Add(a);
}
addActorPosition.Clear();
} }
public void AddPosition(Actor a, IOccupySpace ios) public void AddPosition(Actor a, IOccupySpace ios)
{ {
var pos = ios.CenterPosition; addActorPosition.Add(a);
var i = (pos.X / info.BinSize).Clamp(0, cols - 1);
var j = (pos.Y / info.BinSize).Clamp(0, rows - 1);
actors[j*cols + i].Add(a);
} }
public void RemovePosition(Actor a, IOccupySpace ios) public void RemovePosition(Actor a, IOccupySpace ios)
{ {
foreach (var bin in actors) removeActorPosition.Add(a);
bin.Remove(a);
} }
public void UpdatePosition(Actor a, IOccupySpace ios) public void UpdatePosition(Actor a, IOccupySpace ios)
@@ -163,18 +190,21 @@ namespace OpenRA.Traits
var j1 = (top / info.BinSize).Clamp(0, rows - 1); var j1 = (top / info.BinSize).Clamp(0, rows - 1);
var j2 = (bottom / info.BinSize).Clamp(0, rows - 1); var j2 = (bottom / info.BinSize).Clamp(0, rows - 1);
var actorsInBox = new List<Actor>();
for (var j = j1; j <= j2; j++) for (var j = j1; j <= j2; j++)
{ {
for (var i = i1; i <= i2; i++) for (var i = i1; i <= i2; i++)
{ {
foreach (var actor in actors[j*cols + i]) foreach (var actor in actors[j * cols + i])
{ {
var c = actor.CenterPosition; var c = actor.CenterPosition;
if (left <= c.X && c.X <= right && top <= c.Y && c.Y <= bottom) if (actor.IsInWorld && left <= c.X && c.X <= right && top <= c.Y && c.Y <= bottom)
yield return actor; actorsInBox.Add(actor);
} }
} }
} }
return actorsInBox.Distinct();
} }
} }
} }