Increase the difficulty
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@@ -48,6 +48,8 @@ namespace OpenRA.Mods.RA.Missions
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Actor reinforcementsEntryPoint;
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Actor extractionLZEntryPoint;
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Actor extractionLZ;
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Actor badgerEntryPoint;
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Actor badgerDropPoint;
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Actor einsteinChinook;
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@@ -67,10 +69,15 @@ namespace OpenRA.Mods.RA.Missions
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static readonly string[] SovietInfantry = { "e1", "e2", "e3", "dog" };
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static readonly string[] SovietVehicles = { "3tnk", "v2rl" };
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const int StartReinforcementsTicks = 25 * 10;
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const int ReinforcementsTicks = 1500 * 12;
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static readonly string[] Reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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const int ReinforcementsCash = 2000;
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const int ParatroopersTicks = 1500 * 5;
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static readonly string[] Paratroopers = { "e1", "e1", "e1", "e2", "3tnk" };
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const string BadgerName = "badr";
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const string ChinookName = "tran";
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const string SignalFlareName = "flare";
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const string EngineerName = "e6";
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@@ -126,10 +133,14 @@ namespace OpenRA.Mods.RA.Missions
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{
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DisplayObjective();
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}
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if (world.FrameNumber == 25 * 10)
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if (world.FrameNumber == StartReinforcementsTicks)
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{
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StartReinforcementsTimer();
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}
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if (world.FrameNumber == ParatroopersTicks)
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{
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ParadropSovietUnits();
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}
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if (world.FrameNumber % 25 == 0)
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{
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BuildSovietUnits();
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@@ -234,6 +245,24 @@ namespace OpenRA.Mods.RA.Missions
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Ui.Root.AddChild(reinforcementsTimer);
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}
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void ParadropSovietUnits()
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{
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var badger = world.CreateActor(BadgerName, new TypeDictionary
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{
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new LocationInit(badgerEntryPoint.Location),
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new OwnerInit(soviets),
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new FacingInit(Util.GetFacing(badgerDropPoint.Location - badgerEntryPoint.Location, 0)),
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new AltitudeInit(Rules.Info[BadgerName].Traits.Get<PlaneInfo>().CruiseAltitude),
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});
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badger.QueueActivity(new FlyAttack(Target.FromCell(badgerDropPoint.Location)));
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badger.Trait<ParaDrop>().SetLZ(badgerDropPoint.Location);
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var cargo = badger.Trait<Cargo>();
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foreach (var unit in Paratroopers)
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{
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cargo.Load(badger, world.CreateActor(false, unit, new TypeDictionary { new OwnerInit(soviets) }));
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}
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}
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void ReinforcementsTimerExpired(CountdownTimerWidget timer)
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{
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timer.Visible = false;
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@@ -305,6 +334,8 @@ namespace OpenRA.Mods.RA.Missions
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reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
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extractionLZ = actors["ExtractionLZ"];
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extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
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badgerEntryPoint = actors["BadgerEntryPoint"];
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badgerDropPoint = actors["BadgerDropPoint"];
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engineerMiss = actors["EngineerMiss"];
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sovietBarracks = actors["SovietBarracks"];
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sovietWarFactory = actors["SovietWarFactory"];
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