From dfc880807eab8697d3eae12f4bf5e7972a597dae Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 6 Feb 2013 16:06:47 -0800 Subject: [PATCH] [cnc] Airstrike cooldown 3 mins. (from 4). tweaks. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.] HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd)  Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP) --- mods/cnc/rules/structures.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 5dd726a3b4..406943174d 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -259,7 +259,7 @@ AFLD: Footprint: xxxx xxxx Dimensions: 4,2 Health: - HP: 1750 + HP: 1500 RevealsShroud: Range: 7 Bib: @@ -372,7 +372,7 @@ HQ: Footprint: x_ xx Dimensions: 2,2 Health: - HP: 1000 + HP: 750 RevealsShroud: Range: 10 Bib: @@ -382,7 +382,7 @@ HQ: Range: 8 AirstrikePower: Image: bombicnh - ChargeTime: 240 + ChargeTime: 180 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. EndChargeSound: airredy1.aud