Introduce ScreenMap trait for caching screen-coord queries.
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
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public int GetInitialFacing() { return 128; }
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}
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class Husk : IPositionable, IFacing, ISync
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class Husk : IPositionable, IFacing, ISync, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly HuskInfo info;
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readonly Actor self;
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@@ -64,7 +64,11 @@ namespace OpenRA.Mods.RA
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}
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public void SetPosition(Actor self, CPos cell) { SetPosition(self, cell.CenterPosition); }
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public void SetVisualPosition(Actor self, WPos pos) { CenterPosition = pos; }
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public void SetVisualPosition(Actor self, WPos pos)
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{
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CenterPosition = pos;
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self.World.ScreenMap.Update(self);
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}
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public void SetPosition(Actor self, WPos pos)
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{
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@@ -72,6 +76,17 @@ namespace OpenRA.Mods.RA
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CenterPosition = pos;
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TopLeft = pos.ToCPos();
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self.World.ActorMap.Add(self, this);
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self.World.ScreenMap.Update(self);
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}
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public void AddedToWorld(Actor self)
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{
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self.World.ScreenMap.Add(self);
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ScreenMap.Remove(self);
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}
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}
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