Introduce ScreenMap trait for caching screen-coord queries.
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@@ -30,8 +30,8 @@ namespace OpenRA.Mods.RA.Orders
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{
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
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var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
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.Where(a => !world.FogObscures(a) && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
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if (underCursor == null)
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yield break;
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