Refactor AutoHeal.
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@@ -18,48 +18,21 @@ namespace OpenRA.Mods.RA
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class AutoHeal : INotifyIdle
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{
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bool NeedsNewTarget(Actor self)
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public void TickIdle( Actor self )
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{
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var attack = self.Trait<AttackBase>();
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var range = attack.GetMaximumRange();
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * attack.GetMaximumRange());
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if (currentTarget == null || !currentTarget.IsInWorld)
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return true; // he's dead.
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if( !Combat.IsInRange( self.CenterLocation, range, currentTarget ) )
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return true; // wandered off faster than we could follow
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if (currentTarget.GetDamageState() == DamageState.Undamaged)
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return true; // fully healed
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return false;
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}
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Actor ChooseTarget(Actor self, float range)
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{
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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var attack = self.Trait<AttackBase>();
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return inRange
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var target = inRange
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.Where(a => a != self && self.Owner.Stances[a.Owner] == Stance.Ally)
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.Where(a => a.IsInWorld && !a.IsDead())
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.Where(a => a.HasTrait<Health>() && a.GetDamageState() > DamageState.Undamaged)
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared)
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.FirstOrDefault();
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}
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Actor currentTarget;
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public void TickIdle( Actor self )
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{
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var attack = self.Trait<AttackBase>();
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var range = attack.GetMaximumRange();
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if (NeedsNewTarget(self))
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{
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var currentTarget = ChooseTarget(self, range);
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if( currentTarget != null )
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self.QueueActivity(self.Trait<AttackBase>().GetAttackActivity(self, Target.FromActor( currentTarget ), false ));
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}
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if( target != null )
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self.QueueActivity(self.Trait<AttackBase>().GetAttackActivity(self, Target.FromActor( target ), false ));
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}
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}
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}
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}
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