Fix passive vehicles can become ranks
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@@ -164,8 +164,7 @@
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Inherits@2: ^SpriteActor
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Huntable:
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Mobile:
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Crushes: crate, spicebloom
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@@ -100,6 +100,7 @@ harvester:
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trike:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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@@ -140,6 +141,7 @@ trike:
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quad:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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@@ -175,6 +177,7 @@ quad:
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siege_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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@@ -222,6 +225,7 @@ siege_tank:
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missile_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Tooltip:
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Name: Missile Tank
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@@ -261,6 +265,7 @@ missile_tank:
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sonic_tank:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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@@ -296,6 +301,7 @@ sonic_tank:
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devastator:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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@@ -360,6 +366,7 @@ devastator:
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raider:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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@@ -424,6 +431,7 @@ stealth_raider:
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deviator:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 1000
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@@ -461,6 +469,7 @@ deviator:
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^combat_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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