Fix passive vehicles can become ranks
This commit is contained in:
@@ -164,8 +164,7 @@
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^Vehicle:
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@2: ^SpriteActor
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Inherits@3: ^SpriteActor
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Huntable:
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Huntable:
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Mobile:
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Mobile:
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Crushes: crate, spicebloom
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Crushes: crate, spicebloom
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@@ -100,6 +100,7 @@ harvester:
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trike:
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trike:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -140,6 +141,7 @@ trike:
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quad:
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quad:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -175,6 +177,7 @@ quad:
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siege_tank:
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siege_tank:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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@@ -222,6 +225,7 @@ siege_tank:
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missile_tank:
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missile_tank:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Tooltip:
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Tooltip:
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Name: Missile Tank
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Name: Missile Tank
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@@ -261,6 +265,7 @@ missile_tank:
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sonic_tank:
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sonic_tank:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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@@ -296,6 +301,7 @@ sonic_tank:
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devastator:
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devastator:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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@@ -360,6 +366,7 @@ devastator:
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raider:
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raider:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -424,6 +431,7 @@ stealth_raider:
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deviator:
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deviator:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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@@ -461,6 +469,7 @@ deviator:
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^combat_tank:
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^combat_tank:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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@@ -207,9 +207,8 @@
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^Vehicle:
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@2: ^IronCurtainable
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Inherits@3: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@4: ^SpriteActor
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Huntable:
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Huntable:
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DrawLineToTarget:
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DrawLineToTarget:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -1,5 +1,6 @@
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V2RL:
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V2RL:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -36,6 +37,7 @@ V2RL:
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1TNK:
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1TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -76,6 +78,7 @@ V2RL:
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2TNK:
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2TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -118,6 +121,7 @@ V2RL:
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3TNK:
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3TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -160,6 +164,7 @@ V2RL:
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4TNK:
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4TNK:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -218,6 +223,7 @@ V2RL:
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ARTY:
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ARTY:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -342,6 +348,7 @@ MCV:
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JEEP:
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JEEP:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -385,6 +392,7 @@ JEEP:
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APC:
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APC:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -561,6 +569,7 @@ MRJ:
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TTNK:
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TTNK:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -598,6 +607,7 @@ TTNK:
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FTRK:
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FTRK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -672,6 +682,7 @@ DTRK:
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CTNK:
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CTNK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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@@ -742,6 +753,7 @@ QTNK:
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STNK:
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STNK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Vehicle
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Queue: Vehicle
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