Merge pull request #9494 from abcdefg30/luabackground
Add lua support for playing background music
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@@ -20,7 +20,6 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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@@ -62,16 +61,8 @@ namespace OpenRA.Mods.Common.Scripting
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if (!playlist.IsMusicAvailable)
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return;
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MusicInfo musicInfo;
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if (string.IsNullOrEmpty(track))
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musicInfo = playlist.GetNextSong();
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else if (world.Map.Rules.Music.ContainsKey(track))
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musicInfo = world.Map.Rules.Music[track];
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else
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{
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Log.Write("lua", "Missing music track: " + track);
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return;
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}
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var musicInfo = !string.IsNullOrEmpty(track) ? GetMusicTrack(track)
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: playlist.GetNextSong();
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if (func != null)
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{
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@@ -95,6 +86,28 @@ namespace OpenRA.Mods.Common.Scripting
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playlist.Play(musicInfo);
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}
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[Desc("Play track defined in music.yaml or map.yaml as background music." +
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" If music is already playing use Media.StopMusic() to stop it" +
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" and the background music will start automatically." +
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" Keep the track empty to disable background music.")]
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public void SetBackgroundMusic(string track = null)
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{
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if (!playlist.IsMusicAvailable)
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return;
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playlist.SetBackgroundMusic(string.IsNullOrEmpty(track) ? null : GetMusicTrack(track));
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}
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MusicInfo GetMusicTrack(string track)
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{
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var music = world.Map.Rules.Music;
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if (music.ContainsKey(track))
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return music[track];
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Log.Write("lua", "Missing music track: " + track);
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return null;
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}
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[Desc("Stop the current song.")]
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public void StopMusic()
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{
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