Remove duplication from FillRect.
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@@ -206,21 +206,9 @@ namespace OpenRA.Graphics
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public void FillRect(float2 tl, float2 br, Color color)
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{
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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color = Util.PremultiplyAlpha(color);
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var r = color.R / 255.0f;
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var g = color.G / 255.0f;
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var b = color.B / 255.0f;
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var a = color.A / 255.0f;
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vertices[nv++] = new Vertex(new float2(tl.X, tl.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(br.X, tl.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(br.X, br.Y) + Offset, r, g, b, a);
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vertices[nv++] = new Vertex(new float2(tl.X, br.Y) + Offset, r, g, b, a);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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FillRect(tl, tr, br, bl, color);
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}
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public void FillRect(float2 a, float2 b, float2 c, float2 d, Color color)
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