Hook up make animation conditions for the default mods.
This commit is contained in:
@@ -17,7 +17,6 @@ FACT:
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Type: Wood
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RevealsShroud:
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Range: 10c0
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WithBuildingBib:
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Production:
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Produces: Building.GDI, Building.Nod, Defence.GDI, Defence.Nod
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Transforms:
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@@ -84,7 +83,11 @@ FACT:
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BaseProvider:
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Cooldown: 75
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Range: 14c0
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WithBuildingBib:
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WithMakeAnimation:
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Condition: build-incomplete
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WithBuildingPlacedAnimation:
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RequiresCondition: !build-incomplete
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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@@ -205,7 +208,6 @@ PROC:
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HP: 100000
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RevealsShroud:
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Range: 6c0
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WithBuildingBib:
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Refinery:
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DockAngle: 112
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DockOffset: 0,2
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@@ -226,7 +228,11 @@ PROC:
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Actor: HARV
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SpawnOffset: 1,2
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Facing: 64
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WithBuildingBib:
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WithMakeAnimation:
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Condition: build-incomplete
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WithResources:
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RequiresCondition: !build-incomplete
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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@@ -254,9 +260,10 @@ SILO:
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Range: 4c0
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WithBuildingBib:
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HasMinibib: Yes
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RenderSprites:
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WithSpriteBody:
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WithMakeAnimation:
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Condition: build-incomplete
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WithSiloAnimation:
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RequiresCondition: !build-incomplete
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StoresResources:
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PipCount: 10
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PipColor: Green
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@@ -406,9 +413,6 @@ AFLD:
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HP: 110000
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RevealsShroud:
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Range: 7c0
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WithBuildingBib:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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RallyPoint:
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Offset: 4,2
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Exit@1:
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@@ -416,7 +420,14 @@ AFLD:
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ExitCell: 3,1
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ProductionAirdrop:
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Produces: Vehicle.Nod
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WithBuildingBib:
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@DISH:
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RequiresCondition: !build-incomplete
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Sequence: idle-dish
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WithDeliveryAnimation:
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RequiresCondition: !build-incomplete
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ProductionQueue:
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Type: Vehicle.Nod
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Group: Vehicle
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@@ -463,7 +474,10 @@ WEAP:
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RevealsShroud:
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Range: 4c0
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WithBuildingBib:
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WithMakeAnimation:
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Condition: build-incomplete
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WithProductionDoorOverlay:
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RequiresCondition: !build-incomplete
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Sequence: build-top
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RallyPoint:
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Offset: 0,2
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@@ -521,7 +535,10 @@ HPAD:
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HpPerStep: 1000
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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WithMakeAnimation:
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Condition: build-incomplete
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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RallyPoint:
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ProductionQueue@GDI:
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Type: Aircraft.GDI
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@@ -647,6 +664,10 @@ FIX:
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Range: 5c0
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WithBuildingBib:
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HasMinibib: Yes
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WithMakeAnimation:
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Condition: build-incomplete
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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Reservable:
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RepairsUnits:
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HpPerStep: 1000
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@@ -654,7 +675,6 @@ FIX:
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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RallyPoint:
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WithResupplyAnimation:
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -749,7 +769,6 @@ TMPL:
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HP: 210000
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RevealsShroud:
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Range: 6c0
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WithBuildingBib:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5c0
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@@ -778,8 +797,13 @@ TMPL:
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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WithBuildingBib:
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WithMakeAnimation:
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Condition: build-incomplete
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WithNukeLaunchAnimation:
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RequiresCondition: !build-incomplete
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WithNukeLaunchOverlay:
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RequiresCondition: !build-incomplete
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Sequence: smoke
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SupportPowerChargeBar:
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Power:
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@@ -906,7 +930,10 @@ OBLI:
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Range: 8c0
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WithBuildingBib:
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HasMinibib: Yes
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WithMakeAnimation:
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Condition: build-incomplete
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WithChargeAnimation:
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RequiresCondition: !build-incomplete
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Armament:
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Weapon: Laser
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LocalOffset: 0,-85,1280
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