Hook up make animation conditions for the default mods.

This commit is contained in:
Paul Chote
2018-10-07 16:29:19 +00:00
committed by abcdefg30
parent 14607f55c5
commit e038b86742
15 changed files with 344 additions and 82 deletions

View File

@@ -17,7 +17,6 @@ FACT:
Type: Wood
RevealsShroud:
Range: 10c0
WithBuildingBib:
Production:
Produces: Building.GDI, Building.Nod, Defence.GDI, Defence.Nod
Transforms:
@@ -84,7 +83,11 @@ FACT:
BaseProvider:
Cooldown: 75
Range: 14c0
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithBuildingPlacedAnimation:
RequiresCondition: !build-incomplete
Power:
Amount: 0
ProvidesPrerequisite@buildingname:
@@ -205,7 +208,6 @@ PROC:
HP: 100000
RevealsShroud:
Range: 6c0
WithBuildingBib:
Refinery:
DockAngle: 112
DockOffset: 0,2
@@ -226,7 +228,11 @@ PROC:
Actor: HARV
SpawnOffset: 1,2
Facing: 64
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithResources:
RequiresCondition: !build-incomplete
Power:
Amount: -40
ProvidesPrerequisite@buildingname:
@@ -254,9 +260,10 @@ SILO:
Range: 4c0
WithBuildingBib:
HasMinibib: Yes
RenderSprites:
WithSpriteBody:
WithMakeAnimation:
Condition: build-incomplete
WithSiloAnimation:
RequiresCondition: !build-incomplete
StoresResources:
PipCount: 10
PipColor: Green
@@ -406,9 +413,6 @@ AFLD:
HP: 110000
RevealsShroud:
Range: 7c0
WithBuildingBib:
WithIdleOverlay@DISH:
Sequence: idle-dish
RallyPoint:
Offset: 4,2
Exit@1:
@@ -416,7 +420,14 @@ AFLD:
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle.Nod
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@DISH:
RequiresCondition: !build-incomplete
Sequence: idle-dish
WithDeliveryAnimation:
RequiresCondition: !build-incomplete
ProductionQueue:
Type: Vehicle.Nod
Group: Vehicle
@@ -463,7 +474,10 @@ WEAP:
RevealsShroud:
Range: 4c0
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithProductionDoorOverlay:
RequiresCondition: !build-incomplete
Sequence: build-top
RallyPoint:
Offset: 0,2
@@ -521,7 +535,10 @@ HPAD:
HpPerStep: 1000
PlayerExperience: 25
StartRepairingNotification: Repairing
WithMakeAnimation:
Condition: build-incomplete
WithResupplyAnimation:
RequiresCondition: !build-incomplete
RallyPoint:
ProductionQueue@GDI:
Type: Aircraft.GDI
@@ -647,6 +664,10 @@ FIX:
Range: 5c0
WithBuildingBib:
HasMinibib: Yes
WithMakeAnimation:
Condition: build-incomplete
WithResupplyAnimation:
RequiresCondition: !build-incomplete
Reservable:
RepairsUnits:
HpPerStep: 1000
@@ -654,7 +675,6 @@ FIX:
PlayerExperience: 25
StartRepairingNotification: Repairing
RallyPoint:
WithResupplyAnimation:
Power:
Amount: -20
ProvidesPrerequisite@buildingname:
@@ -749,7 +769,6 @@ TMPL:
HP: 210000
RevealsShroud:
Range: 6c0
WithBuildingBib:
RenderDetectionCircle:
DetectCloaked:
Range: 5c0
@@ -778,8 +797,13 @@ TMPL:
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithNukeLaunchAnimation:
RequiresCondition: !build-incomplete
WithNukeLaunchOverlay:
RequiresCondition: !build-incomplete
Sequence: smoke
SupportPowerChargeBar:
Power:
@@ -906,7 +930,10 @@ OBLI:
Range: 8c0
WithBuildingBib:
HasMinibib: Yes
WithMakeAnimation:
Condition: build-incomplete
WithChargeAnimation:
RequiresCondition: !build-incomplete
Armament:
Weapon: Laser
LocalOffset: 0,-85,1280