Hook up make animation conditions for the default mods.
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@@ -392,7 +392,6 @@
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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WithSpriteBody:
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Explodes:
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Type: Footprint
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Weapon: BuildingExplode
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@@ -414,7 +413,6 @@
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SellSounds: BUILD1.WAV
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Guardable:
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Range: 3c0
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WithCrumbleOverlay:
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Demolishable:
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DamagedByTerrain:
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Damage: 500
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@@ -426,7 +424,11 @@
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 5
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Range: 1c512, 4c0
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WithSpriteBody:
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WithMakeAnimation:
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Condition: build-incomplete
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WithCrumbleOverlay:
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RequiresCondition: !build-incomplete
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RevealOnDeath:
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Duration: 100
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Radius: 4c768
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@@ -449,6 +451,7 @@
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Range: 1c768
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-GivesBuildableArea:
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-WithMakeAnimation:
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-WithCrumbleOverlay:
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-Capturable:
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-WithSpriteBody:
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WithWallSpriteBody:
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