Hook up make animation conditions for the default mods.

This commit is contained in:
Paul Chote
2018-10-07 16:29:19 +00:00
committed by abcdefg30
parent 14607f55c5
commit e038b86742
15 changed files with 344 additions and 82 deletions

View File

@@ -60,7 +60,10 @@ MSLO:
Amount: -150
MustBeDestroyed:
RequiredForShortGame: false
WithMakeAnimation:
Condition: build-incomplete
WithNukeLaunchAnimation:
RequiresCondition: !build-incomplete
GAP:
Inherits: ^ScienceBuilding
@@ -969,7 +972,10 @@ WEAP:
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithProductionDoorOverlay:
RequiresCondition: !build-incomplete
Sequence: build-top
RallyPoint:
Exit@1:
@@ -1101,7 +1107,6 @@ FACT:
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
Production:
PauseOnCondition: being-captured
Produces: Building, Defense
@@ -1131,8 +1136,11 @@ FACT:
BaseProvider:
PauseOnCondition: being-captured
Range: 16c0
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithBuildingPlacedAnimation:
RequiresCondition: !chrono-vortex
RequiresCondition: !build-incomplete && !chrono-vortex
Power:
Amount: 0
WithDeathAnimation:
@@ -1180,7 +1188,6 @@ PROC:
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
Refinery:
DockAngle: 64
DockOffset: 1,2
@@ -1198,7 +1205,11 @@ PROC:
Percentage: 50
Types: SpyInfiltrate
Notification: CreditsStolen
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@TOP:
RequiresCondition: !build-incomplete
Sequence: idle-top
Power:
Amount: -30
@@ -1244,7 +1255,10 @@ SILO:
Range: 4c0
WithBuildingBib:
HasMinibib: Yes
WithMakeAnimation:
Condition: build-incomplete
WithSiloAnimation:
RequiresCondition: !build-incomplete
StoresResources:
PipCount: 5
Capacity: 3000
@@ -1286,6 +1300,10 @@ HPAD:
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
WithMakeAnimation:
Condition: build-incomplete
WithResupplyAnimation:
RequiresCondition: !build-incomplete
Exit@1:
SpawnOffset: 0,-256,0
ExitCell: 0,0
@@ -1345,7 +1363,6 @@ HPAD:
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
WithResupplyAnimation:
AFLD:
Inherits: ^Building
@@ -1486,7 +1503,10 @@ AFLD:
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
WithMakeAnimation:
Condition: build-incomplete
WithResupplyAnimation:
RequiresCondition: !build-incomplete
AFLD.Ukraine:
Inherits: AFLD
@@ -1875,8 +1895,6 @@ FIX:
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
WithBuildingBib:
HasMinibib: Yes
Reservable:
RallyPoint:
RepairsUnits:
@@ -1885,7 +1903,12 @@ FIX:
StartRepairingNotification: Repairing
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
WithBuildingBib:
HasMinibib: Yes
WithMakeAnimation:
Condition: build-incomplete
WithResupplyAnimation:
RequiresCondition: !build-incomplete
Power:
Amount: -30
ProvidesPrerequisite@buildingname: