Hook up make animation conditions for the default mods.

This commit is contained in:
Paul Chote
2018-10-07 16:29:19 +00:00
committed by abcdefg30
parent 14607f55c5
commit e038b86742
15 changed files with 344 additions and 82 deletions

View File

@@ -25,8 +25,10 @@ NAPOWR:
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@LIGHTS:
RequiresCondition: !empdisable
RequiresCondition: !build-incomplete && !empdisable
Sequence: idle-lights
Power:
Amount: 100
@@ -64,8 +66,10 @@ NAAPWR:
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@LIGHTS:
RequiresCondition: !empdisable
RequiresCondition: !build-incomplete && !empdisable
Sequence: idle-lights
Power:
Amount: 200
@@ -119,9 +123,13 @@ NAHAND:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@LIGHTS:
RequiresCondition: !build-incomplete
Sequence: idle-lights
WithIdleOverlay@LIGHT:
RequiresCondition: !build-incomplete
Sequence: idle-light
Power:
Amount: -20
@@ -178,12 +186,18 @@ NAWEAP:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@ROOF:
RequiresCondition: !build-incomplete
Sequence: idle-roof
WithProductionDoorOverlay@DOOR:
RequiresCondition: !build-incomplete
WithIdleOverlay@LIGHTS:
RequiresCondition: !build-incomplete
Sequence: idle-lights
WithIdleOverlay@BIB:
RequiresCondition: !build-incomplete
Sequence: bib
Power:
Amount: -30
@@ -236,9 +250,13 @@ NAHPAD:
PlayerExperience: 15
StartRepairingNotification: Repairing
ProductionBar:
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@PLATFORM:
RequiresCondition: !build-incomplete
Sequence: idle-platform
WithIdleOverlay@LIGHTS:
RequiresCondition: !build-incomplete
Sequence: idle-lights
WithDeathAnimation@BIB:
DeathSequence: dead-platform
@@ -292,9 +310,12 @@ NARADR:
RevealsShroud:
Range: 10c0
MaxHeightDelta: 3
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@DISH:
Sequence: idle-dish
RequiresCondition: !build-incomplete
PauseOnCondition: disabled || empdisable
Sequence: idle-dish
Targetable:
TargetTypes: Ground, Building, C4, SpyInfiltrate
Power:
@@ -330,8 +351,10 @@ NATECH:
RevealsShroud:
Range: 4c0
MaxHeightDelta: 3
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@LIGHTS:
RequiresCondition: !disabled
RequiresCondition: !build-incomplete && !disabled
Sequence: idle-lights
Power:
Amount: -150
@@ -370,8 +393,10 @@ NATMPL:
MaxHeightDelta: 3
Power:
Amount: -200
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@LIGHTS:
RequiresCondition: !disabled
RequiresCondition: !build-incomplete && !disabled
Sequence: idle-lights
ProduceActorPower:
PauseOnCondition: empdisable || disabled