Hook up make animation conditions for the default mods.

This commit is contained in:
Paul Chote
2018-10-07 16:29:19 +00:00
committed by abcdefg30
parent 14607f55c5
commit e038b86742
15 changed files with 344 additions and 82 deletions

View File

@@ -40,13 +40,19 @@ GACNST:
ProductionType: Building
ProductionBar@Defense:
ProductionType: Defense
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@TOP:
RequiresCondition: !build-incomplete
Sequence: idle-top
WithIdleOverlay@SIDE:
RequiresCondition: !build-incomplete
Sequence: idle-side
WithIdleOverlay@FRONT:
RequiresCondition: !build-incomplete
Sequence: idle-front
WithBuildingPlacedOverlay:
RequiresCondition: !build-incomplete
Power:
Amount: 0
Selectable:
@@ -97,14 +103,20 @@ PROC:
Actor: HARV
SpawnOffset: 2,1
Facing: 160
WithMakeAnimation:
Condition: build-incomplete
WithIdleOverlay@REDLIGHTS:
RequiresCondition: !build-incomplete
Sequence: idle-redlights
WithIdleOverlay@BIB:
RequiresCondition: !build-incomplete
Sequence: bib
WithDockedOverlay@FLAME:
RequiresCondition: !build-incomplete
Sequence: flame
Palette: effect
WithDockingOverlay@UNLOAD:
RequiresCondition: !build-incomplete
Power:
Amount: -30
ProvidesPrerequisite@buildingname:
@@ -148,11 +160,15 @@ GASILO:
FactionImages:
gdi: gasilo.gdi
nod: gasilo.nod
WithSpriteBody:
WithMakeAnimation:
Condition: build-incomplete
WithSiloAnimation:
RequiresCondition: !build-incomplete
WithIdleOverlay@UNDERLAY:
RequiresCondition: !build-incomplete
Sequence: idle-underlay
WithIdleOverlay@LIGHTS:
RequiresCondition: !build-incomplete
Sequence: idle-lights
StoresResources:
PipColor: Green