Hook up make animation conditions for the default mods.
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@@ -40,13 +40,19 @@ GACNST:
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ProductionType: Building
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ProductionBar@Defense:
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ProductionType: Defense
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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WithIdleOverlay@SIDE:
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RequiresCondition: !build-incomplete
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Sequence: idle-side
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WithIdleOverlay@FRONT:
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RequiresCondition: !build-incomplete
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Sequence: idle-front
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WithBuildingPlacedOverlay:
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RequiresCondition: !build-incomplete
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Power:
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Amount: 0
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Selectable:
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@@ -97,14 +103,20 @@ PROC:
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Actor: HARV
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SpawnOffset: 2,1
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Facing: 160
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WithMakeAnimation:
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Condition: build-incomplete
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WithIdleOverlay@REDLIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-redlights
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WithIdleOverlay@BIB:
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RequiresCondition: !build-incomplete
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Sequence: bib
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WithDockedOverlay@FLAME:
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RequiresCondition: !build-incomplete
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Sequence: flame
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Palette: effect
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WithDockingOverlay@UNLOAD:
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RequiresCondition: !build-incomplete
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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@@ -148,11 +160,15 @@ GASILO:
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FactionImages:
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gdi: gasilo.gdi
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nod: gasilo.nod
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WithSpriteBody:
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WithMakeAnimation:
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Condition: build-incomplete
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WithSiloAnimation:
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RequiresCondition: !build-incomplete
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WithIdleOverlay@UNDERLAY:
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RequiresCondition: !build-incomplete
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Sequence: idle-underlay
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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StoresResources:
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PipColor: Green
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