Track actor positions in ActorMap.
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@@ -106,7 +106,10 @@ namespace OpenRA.Mods.RA.Air
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CenterPosition = pos;
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if (self.IsInWorld)
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{
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self.World.ScreenMap.Update(self);
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self.World.ActorMap.UpdatePosition(self, this);
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}
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}
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// Changes position, but not altitude
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@@ -116,12 +119,14 @@ namespace OpenRA.Mods.RA.Air
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public void AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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}
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