diff --git a/mods/ra/maps/bomber-john/rules.yaml b/mods/ra/maps/bomber-john/rules.yaml index 40f4bdedbc..fc59654468 100644 --- a/mods/ra/maps/bomber-john/rules.yaml +++ b/mods/ra/maps/bomber-john/rules.yaml @@ -99,7 +99,7 @@ MNLYR: Tooltip: Name: Bomber Health: - HP: 500 + HP: 50000 Armor: Type: Heavy Mobile: @@ -126,7 +126,7 @@ MNLYR: FTUR: Health: - HP: 1000 + HP: 100000 Transforms: IntoActor: mnlyr Offset: 0,0 @@ -150,14 +150,14 @@ MINVV: Valued: Cost: 30 Health: - HP: 200 + HP: 20000 RenderSprites: Image: miner WithSpriteBody: Tooltip: Name: Bomb SelfHealing: - Step: -1 + Step: -100 Delay: 1 HealIfBelow: 101 Explodes: diff --git a/mods/ra/maps/center-of-attention-redux-2/rules.yaml b/mods/ra/maps/center-of-attention-redux-2/rules.yaml index 21b5101701..d658f479e4 100644 --- a/mods/ra/maps/center-of-attention-redux-2/rules.yaml +++ b/mods/ra/maps/center-of-attention-redux-2/rules.yaml @@ -1,13 +1,13 @@ OILB.Strong: Inherits: OILB Health: - HP: 6000 + HP: 600000 RenderSprites: Image: OILB OILB.Weak: Inherits: OILB Health: - HP: 900 + HP: 90000 RenderSprites: Image: OILB diff --git a/mods/ra/maps/desert-shellmap/rules.yaml b/mods/ra/maps/desert-shellmap/rules.yaml index 5896256e1a..f0b3483c7f 100644 --- a/mods/ra/maps/desert-shellmap/rules.yaml +++ b/mods/ra/maps/desert-shellmap/rules.yaml @@ -108,7 +108,7 @@ Ant: Buildable: Prerequisites: barr Health: - HP: 200 + HP: 20000 E7: -AnnounceOnKill: diff --git a/mods/ra/maps/drop-zone-battle-of-tikiaki/rules.yaml b/mods/ra/maps/drop-zone-battle-of-tikiaki/rules.yaml index 6d9195372b..7185bf7f48 100644 --- a/mods/ra/maps/drop-zone-battle-of-tikiaki/rules.yaml +++ b/mods/ra/maps/drop-zone-battle-of-tikiaki/rules.yaml @@ -50,7 +50,7 @@ UNITCRATE: APC: Inherits@AUTOTARGET: ^AutoTargetGround Health: - HP: 1000 + HP: 100000 MustBeDestroyed: RequiredForShortGame: true -AttackMove: @@ -59,7 +59,7 @@ HARV: Tooltip: Name: Bomb Truck Health: - HP: 100 + HP: 10000 Explodes: Weapon: CrateNuke EmptyWeapon: CrateNuke @@ -69,11 +69,11 @@ HARV: SHOK: Health: - HP: 800 + HP: 80000 DOG: Health: - HP: 120 + HP: 12000 Mobile: Speed: 99 diff --git a/mods/ra/maps/drop-zone-battle-of-tikiaki/weapons.yaml b/mods/ra/maps/drop-zone-battle-of-tikiaki/weapons.yaml index edf0a3ad27..16dd49abd9 100644 --- a/mods/ra/maps/drop-zone-battle-of-tikiaki/weapons.yaml +++ b/mods/ra/maps/drop-zone-battle-of-tikiaki/weapons.yaml @@ -2,4 +2,4 @@ PortaTesla: ReloadDelay: 20 Range: 10c0 Warhead@1Dam: SpreadDamage - Damage: 80 + Damage: 8000 diff --git a/mods/ra/maps/drop-zone-w/rules.yaml b/mods/ra/maps/drop-zone-w/rules.yaml index 8faf869e7b..0b50b685ed 100644 --- a/mods/ra/maps/drop-zone-w/rules.yaml +++ b/mods/ra/maps/drop-zone-w/rules.yaml @@ -40,7 +40,7 @@ LST: Tooltip: Name: Naval Mobile HQ Health: - HP: 1000 + HP: 100000 Mobile: Speed: 170 Armament@PRIMARY: diff --git a/mods/ra/maps/drop-zone-w/weapons.yaml b/mods/ra/maps/drop-zone-w/weapons.yaml index f638624fb7..8027df3bd5 100644 --- a/mods/ra/maps/drop-zone-w/weapons.yaml +++ b/mods/ra/maps/drop-zone-w/weapons.yaml @@ -7,7 +7,7 @@ Inaccuracy: 3c341 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 250 + Damage: 25000 SubMissile: ReloadDelay: 250 @@ -17,4 +17,4 @@ SubMissile: Speed: 409 LaunchAngle: 62 Warhead@1Dam: SpreadDamage - Damage: 400 + Damage: 40000 diff --git a/mods/ra/maps/drop-zone/rules.yaml b/mods/ra/maps/drop-zone/rules.yaml index 6d9195372b..7185bf7f48 100644 --- a/mods/ra/maps/drop-zone/rules.yaml +++ b/mods/ra/maps/drop-zone/rules.yaml @@ -50,7 +50,7 @@ UNITCRATE: APC: Inherits@AUTOTARGET: ^AutoTargetGround Health: - HP: 1000 + HP: 100000 MustBeDestroyed: RequiredForShortGame: true -AttackMove: @@ -59,7 +59,7 @@ HARV: Tooltip: Name: Bomb Truck Health: - HP: 100 + HP: 10000 Explodes: Weapon: CrateNuke EmptyWeapon: CrateNuke @@ -69,11 +69,11 @@ HARV: SHOK: Health: - HP: 800 + HP: 80000 DOG: Health: - HP: 120 + HP: 12000 Mobile: Speed: 99 diff --git a/mods/ra/maps/drop-zone/weapons.yaml b/mods/ra/maps/drop-zone/weapons.yaml index edf0a3ad27..16dd49abd9 100644 --- a/mods/ra/maps/drop-zone/weapons.yaml +++ b/mods/ra/maps/drop-zone/weapons.yaml @@ -2,4 +2,4 @@ PortaTesla: ReloadDelay: 20 Range: 10c0 Warhead@1Dam: SpreadDamage - Damage: 80 + Damage: 8000 diff --git a/mods/ra/maps/fort-lonestar/rules.yaml b/mods/ra/maps/fort-lonestar/rules.yaml index 32612e7a08..c3917b4d08 100644 --- a/mods/ra/maps/fort-lonestar/rules.yaml +++ b/mods/ra/maps/fort-lonestar/rules.yaml @@ -113,7 +113,7 @@ Player: OILB: Health: - HP: 3000 + HP: 300000 Armor: Type: Wood WithBuildingBib: @@ -134,7 +134,7 @@ MOBILETENT: DecorationBounds: 21,21 SelectionDecorations: Health: - HP: 600 + HP: 60000 Armor: Type: Light Mobile: @@ -156,7 +156,7 @@ MOBILETENT: TENT: Health: - HP: 1000 + HP: 100000 Production: Produces: Infantry, Soldier, Dog, Defense -Sellable: @@ -185,7 +185,7 @@ PBOX: Valued: Cost: 400 Health: - HP: 200 + HP: 20000 Armor: Type: Heavy Power: @@ -262,7 +262,7 @@ SNIPER: Buildable: Prerequisites: barracks Health: - HP: 200 + HP: 20000 SNIPER.soviets: Inherits: SNIPER @@ -298,19 +298,19 @@ ARTY: Valued: Cost: 600 Health: - HP: 75 + HP: 7500 RevealsShroud: Range: 7c0 V2RL: Health: - HP: 100 + HP: 10000 ReloadAmmoPool: Delay: 280 4TNK: Health: - HP: 2500 + HP: 250000 Mobile: Speed: 56 RevealsShroud: @@ -326,13 +326,13 @@ V2RL: Weapon: napalm EmptyWeapon: napalm SelfHealing: - Step: 2 + Step: 200 Delay: 1 HealIfBelow: 40 BADR.Bomber: Health: - HP: 60 + HP: 6000 Aircraft: Speed: 280 AmmoPool: diff --git a/mods/ra/maps/fort-lonestar/weapons.yaml b/mods/ra/maps/fort-lonestar/weapons.yaml index 66823bdcbd..18cbd375e1 100644 --- a/mods/ra/maps/fort-lonestar/weapons.yaml +++ b/mods/ra/maps/fort-lonestar/weapons.yaml @@ -13,7 +13,7 @@ Versus: None: 75 Concrete: 100 - Damage: 150 + Damage: 15000 Warhead@3Eff: CreateEffect Explosions: self_destruct @@ -38,7 +38,7 @@ MammothTusk: Light: 110 Heavy: 100 Concrete: 200 - Damage: 250 + Damage: 25000 Warhead@3Eff: CreateEffect Explosions: nuke @@ -65,7 +65,7 @@ TankNapalm: Light: 100 Heavy: 100 Concrete: 100 - Damage: 15 + Damage: 1500 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -86,7 +86,7 @@ ParaBomb: Wood: 100 Light: 60 Concrete: 25 - Damage: 200 + Damage: 20000 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: napalm @@ -111,7 +111,7 @@ ParaBomb: Wood: 100 Heavy: 75 Concrete: 35 - Damage: 20 + Damage: 2000 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: small_napalm @@ -134,7 +134,7 @@ FLAK-23: Light: 30 Heavy: 40 Concrete: 30 - Damage: 25 + Damage: 2500 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -157,7 +157,7 @@ SCUD: Wood: 90 Light: 80 Heavy: 70 - Damage: 500 + Damage: 50000 AffectsParent: true Warhead@3Eff: CreateEffect Explosions: nuke diff --git a/mods/ra/maps/infiltration/rules.yaml b/mods/ra/maps/infiltration/rules.yaml index 6891b655a4..5e8ca7806a 100644 --- a/mods/ra/maps/infiltration/rules.yaml +++ b/mods/ra/maps/infiltration/rules.yaml @@ -54,7 +54,7 @@ SPY.Strong: RenderSprites: Image: SPY Health: - HP: 100 + HP: 10000 RevealsShroud: Range: 6c0 Infiltrates: diff --git a/mods/ra/maps/intervention/weapons.yaml b/mods/ra/maps/intervention/weapons.yaml index 331f0bb169..e5451f3cfe 100644 --- a/mods/ra/maps/intervention/weapons.yaml +++ b/mods/ra/maps/intervention/weapons.yaml @@ -3,4 +3,4 @@ Nike: Maverick: Warhead@1Dam: SpreadDamage - Damage: 175 + Damage: 17500 diff --git a/mods/ra/maps/monster-tank-madness/rules.yaml b/mods/ra/maps/monster-tank-madness/rules.yaml index 6e33ee7c0c..5c9a07fb52 100644 --- a/mods/ra/maps/monster-tank-madness/rules.yaml +++ b/mods/ra/maps/monster-tank-madness/rules.yaml @@ -126,7 +126,7 @@ PBOX: Name: Super Tank GenericName: Super Tank Health: - HP: 20000 + HP: 2000000 Armor: Type: Concrete Mobile: @@ -165,7 +165,7 @@ PBOX: SpawnActorOnDeath: Actor: 5TNK.Husk SelfHealing: - Step: 1 + Step: 100 Delay: 1 HealIfBelow: 100 DamageCooldown: 150 @@ -181,7 +181,7 @@ PBOX: ThrowsParticle@turret: Anim: turret Health: - HP: 2000 + HP: 200000 RenderSprites: Image: 4TNK diff --git a/mods/ra/maps/monster-tank-madness/weapons.yaml b/mods/ra/maps/monster-tank-madness/weapons.yaml index 5d01bd7110..f4fdd3f5fb 100644 --- a/mods/ra/maps/monster-tank-madness/weapons.yaml +++ b/mods/ra/maps/monster-tank-madness/weapons.yaml @@ -11,5 +11,5 @@ SuperTankPrimary: ReloadDelay: 70 Report: turret1.aud Warhead@1Dam: SpreadDamage - Damage: 500 - InvalidTargets: Air, Infantry \ No newline at end of file + Damage: 50000 + InvalidTargets: Air, Infantry diff --git a/mods/ra/maps/soviet-03/rules.yaml b/mods/ra/maps/soviet-03/rules.yaml index 92758818ee..ffd77ec55d 100644 --- a/mods/ra/maps/soviet-03/rules.yaml +++ b/mods/ra/maps/soviet-03/rules.yaml @@ -25,11 +25,11 @@ World: ^Helicopter: -GivesBounty: Health: - HP: 9000 + HP: 900000 FENC: Health: - HP: 9000 + HP: 900000 V01: Cargo: diff --git a/mods/ra/maps/survival02/weapons.yaml b/mods/ra/maps/survival02/weapons.yaml index 316699a727..07dea69ef2 100644 --- a/mods/ra/maps/survival02/weapons.yaml +++ b/mods/ra/maps/survival02/weapons.yaml @@ -7,7 +7,7 @@ ParaBomb: -OpenSequence: Warhead@1Dam: SpreadDamage Spread: 150 - Damage: 3500 + Damage: 350000 Versus: None: 125 Wood: 100 diff --git a/mods/ra/maps/training-camp/rules.yaml b/mods/ra/maps/training-camp/rules.yaml index 8be2b1d8c1..54c7973861 100644 --- a/mods/ra/maps/training-camp/rules.yaml +++ b/mods/ra/maps/training-camp/rules.yaml @@ -27,13 +27,13 @@ Player: OILB: Health: - HP: 6000 + HP: 600000 BARR: Buildable: Prerequisites: ~disabled Health: - HP: 5000 + HP: 500000 Production: Produces: Building, Infantry, Soldier, Dog BaseProvider: @@ -45,7 +45,7 @@ WEAP: Buildable: Prerequisites: ~disabled Health: - HP: 10000 + HP: 1000000 Valued: Cost: 2000 Power: diff --git a/mods/ra/rules/aircraft.yaml b/mods/ra/rules/aircraft.yaml index b991a2f850..71efe83eed 100644 --- a/mods/ra/rules/aircraft.yaml +++ b/mods/ra/rules/aircraft.yaml @@ -3,7 +3,7 @@ BADR: ParaDrop: DropRange: 4c0 Health: - HP: 300 + HP: 30000 Armor: Type: Light Aircraft: @@ -44,7 +44,7 @@ BADR.Bomber: Armament: Weapon: ParaBomb Health: - HP: 300 + HP: 30000 Armor: Type: Light Aircraft: @@ -96,7 +96,7 @@ MIG: Tooltip: Name: MiG Attack Plane Health: - HP: 75 + HP: 7000 Armor: Type: Light RevealsShroud: @@ -158,7 +158,7 @@ YAK: Tooltip: Name: Yak Attack Plane Health: - HP: 60 + HP: 6000 Armor: Type: Light RevealsShroud: @@ -225,7 +225,7 @@ TRAN: Tooltip: Name: Chinook Health: - HP: 140 + HP: 14000 Armor: Type: Light RevealsShroud: @@ -282,7 +282,7 @@ HELI: Tooltip: Name: Longbow Health: - HP: 120 + HP: 12000 Armor: Type: Light RevealsShroud: @@ -346,7 +346,7 @@ HIND: Tooltip: Name: Hind Health: - HP: 100 + HP: 10000 Armor: Type: Light RevealsShroud: @@ -403,7 +403,7 @@ HIND: U2: Inherits: ^NeutralPlane Health: - HP: 2000 + HP: 200000 Tooltip: Name: Spy Plane Armor: diff --git a/mods/ra/rules/civilian.yaml b/mods/ra/rules/civilian.yaml index dddc6abfea..b3961d723d 100644 --- a/mods/ra/rules/civilian.yaml +++ b/mods/ra/rules/civilian.yaml @@ -70,7 +70,7 @@ FCOM: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 800 + HP: 80000 Armor: Type: Wood Tooltip: @@ -104,7 +104,7 @@ HOSP: Footprint: xx xx Dimensions: 2,2 Health: - HP: 800 + HP: 80000 ExternalCapturable: ExternalCapturableBar: EngineerRepairable: @@ -304,7 +304,7 @@ BARL: SelectionDecorations: RenderSelectionBars: False Health: - HP: 10 + HP: 1000 Explodes: Weapon: BarrelExplode Tooltip: @@ -329,7 +329,7 @@ BRL3: SelectionDecorations: RenderSelectionBars: False Health: - HP: 10 + HP: 1000 Explodes: Weapon: BarrelExplode Tooltip: @@ -370,7 +370,7 @@ MISS: Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: - HP: 600 + HP: 60000 RevealsShroud: Range: 10c0 RevealGeneratedShroud: False @@ -423,7 +423,7 @@ OILB: Footprint: xx xx Dimensions: 2,2 Health: - HP: 800 + HP: 80000 RevealsShroud: Range: 4c0 ExternalCapturable: diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 3d3d7b2777..ec0092305a 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -111,7 +111,7 @@ RequiresCondition: rank-elite Modifier: 50 SelfHealing@ELITE: - Step: 2 + Step: 200 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 @@ -307,7 +307,7 @@ Huntable: DrawLineToTarget: Health: - HP: 25 + HP: 2500 Armor: Type: None RevealsShroud: @@ -359,7 +359,7 @@ Tooltip: GenericName: Soldier SelfHealing@HOSPITAL: - Step: 5 + Step: 500 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 @@ -621,6 +621,7 @@ AreaTypes: building RepairableBuilding: PlayerExperience: 25 + RepairStep: 700 EngineerRepairable: AcceptsDeliveredCash: WithMakeAnimation: @@ -692,7 +693,7 @@ FrozenUnderFog: FrozenUnderFogUpdatedByGps: Health: - HP: 100 + HP: 10000 EditorTilesetFilter: Categories: Wall @@ -701,7 +702,7 @@ Valued: Cost: 250 Health: - HP: 350 + HP: 35000 Armor: Type: Heavy LineBuildNode: @@ -727,7 +728,7 @@ Inherits: ^BasicBuilding Huntable: Health: - HP: 400 + HP: 40000 Armor: Type: Wood Tooltip: @@ -741,7 +742,7 @@ Inherits: ^Building -GivesBuildableArea: Health: - HP: 100 + HP: 10000 Explodes: Weapon: Demolish DamageThreshold: 70 @@ -774,7 +775,7 @@ SelectionDecorations: RenderSelectionBars: False Health: - HP: 10 + HP: 1000 Explodes: Weapon: UnitExplode Tooltip: @@ -840,7 +841,7 @@ RadarColorFromTerrain: Terrain: Tree Health: - HP: 500 + HP: 50000 Armor: Type: Wood Targetable: @@ -888,7 +889,7 @@ Inherits@1: ^SpriteActor Interactable: Health: - HP: 280 + HP: 28000 Armor: Type: Heavy HiddenUnderFog: @@ -973,7 +974,7 @@ Footprint: ____ ____ Dimensions: 4,2 Health: - HP: 1000 + HP: 100000 Armor: Type: Concrete ScriptTriggers: @@ -1055,7 +1056,7 @@ AvoidFriendly: false BlockFriendly: false Health: - HP: 100 + HP: 10000 NotifyAppliedDamage: false Armor: Type: Light diff --git a/mods/ra/rules/fakes.yaml b/mods/ra/rules/fakes.yaml index 656c5a9214..021042882b 100644 --- a/mods/ra/rules/fakes.yaml +++ b/mods/ra/rules/fakes.yaml @@ -21,7 +21,7 @@ FPWR: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 400 + HP: 40000 Armor: Type: Wood WithBuildingBib: @@ -57,7 +57,7 @@ SYRF: Valued: Cost: 100 Health: - HP: 1000 + HP: 100000 Armor: Type: Light EditorTilesetFilter: @@ -100,7 +100,7 @@ SPEF: Valued: Cost: 100 Health: - HP: 1000 + HP: 100000 Armor: Type: Light EditorTilesetFilter: @@ -142,7 +142,7 @@ WEAF: Valued: Cost: 200 Health: - HP: 1500 + HP: 150000 Armor: Type: Wood @@ -175,7 +175,7 @@ DOMF: Valued: Cost: 180 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood @@ -196,7 +196,7 @@ FIXF: Footprint: _X_ xxx _X_ Dimensions: 3,3 Health: - HP: 800 + HP: 80000 Armor: Type: Wood WithBuildingBib: @@ -237,7 +237,7 @@ FAPW: Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: - HP: 700 + HP: 70000 Armor: Type: Wood WithBuildingBib: @@ -275,7 +275,7 @@ ATEF: Valued: Cost: 150 Health: - HP: 400 + HP: 40000 Armor: Type: Wood @@ -305,7 +305,7 @@ PDOF: Valued: Cost: 150 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood Explodes: @@ -335,7 +335,7 @@ MSLF: Valued: Cost: 250 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood Explodes: @@ -364,7 +364,7 @@ FACF: Valued: Cost: 250 Health: - HP: 1500 + HP: 150000 Armor: Type: Wood HitShape: diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index acdf16b505..62e8e642e8 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -16,7 +16,7 @@ DOG: DecorationBounds: 12,17,-1,-4 SelectionDecorations: Health: - HP: 18 + HP: 1800 Mobile: Speed: 99 Voice: Move @@ -64,7 +64,7 @@ E1: Tooltip: Name: Rifle Infantry Health: - HP: 50 + HP: 5000 Armament@PRIMARY: Weapon: M1Carbine Armament@GARRISONED: @@ -100,7 +100,7 @@ E2: Tooltip: Name: Grenadier Health: - HP: 50 + HP: 5000 Mobile: Speed: 71 Armament@PRIMARY: @@ -138,7 +138,7 @@ E3: Tooltip: Name: Rocket Soldier Health: - HP: 45 + HP: 4500 Armament@PRIMARY: Weapon: RedEye LocalOffset: 0,0,555 @@ -182,7 +182,7 @@ E4: Tooltip: Name: Flamethrower Health: - HP: 40 + HP: 4000 Armament@PRIMARY: Weapon: Flamer LocalOffset: 700,0,500 @@ -308,7 +308,7 @@ E7: Tooltip: Name: Tanya Health: - HP: 100 + HP: 10000 Mobile: Speed: 71 Voice: Move @@ -356,7 +356,7 @@ MEDI: Tooltip: Name: Medic Health: - HP: 60 + HP: 6000 RevealsShroud: Range: 3c0 Passenger: @@ -390,7 +390,7 @@ MECH: Tooltip: Name: Mechanic Health: - HP: 80 + HP: 8000 Mobile: Voice: Move RevealsShroud: @@ -507,7 +507,7 @@ HIJACKER: Tooltip: Name: Hijacker Health: - HP: 50 + HP: 5000 RevealsShroud: Range: 5c0 Passenger: @@ -550,7 +550,7 @@ SHOK: Tooltip: Name: Shock Trooper Health: - HP: 50 + HP: 5000 Mobile: Voice: Move RevealsShroud: @@ -591,7 +591,7 @@ SNIPER: Prerequisites: ~disabled Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Health: - HP: 80 + HP: 8000 Passenger: PipType: Red RevealsShroud: @@ -642,7 +642,7 @@ Zombie: Prerequisites: ~barracks, ~bio Description: Slow undead. Attacks in close combat. Health: - HP: 250 + HP: 25000 Mobile: Speed: 42 AutoTarget: @@ -676,7 +676,7 @@ Ant: DecorationBounds: 30,30,0,-2 SelectionDecorations: Health: - HP: 750 + HP: 75000 Mobile: Speed: 99 TurnSpeed: 12 diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index f53e07fa20..1764269586 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -12,7 +12,7 @@ SS: Tooltip: Name: Submarine Health: - HP: 250 + HP: 25000 Armor: Type: Light Mobile: @@ -80,7 +80,7 @@ MSUB: Tooltip: Name: Missile Submarine Health: - HP: 400 + HP: 40000 Armor: Type: Light Mobile: @@ -147,7 +147,7 @@ DD: Tooltip: Name: Destroyer Health: - HP: 400 + HP: 40000 Armor: Type: Heavy Mobile: @@ -198,7 +198,7 @@ CA: Tooltip: Name: Cruiser Health: - HP: 800 + HP: 80000 Armor: Type: Heavy Mobile: @@ -254,7 +254,7 @@ LST: Tooltip: Name: Transport Health: - HP: 350 + HP: 35000 Armor: Type: Heavy Mobile: @@ -295,7 +295,7 @@ PT: Tooltip: Name: Gunboat Health: - HP: 200 + HP: 20000 Armor: Type: Heavy Mobile: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 69c92c95a0..e6196208ad 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -16,7 +16,7 @@ MSLO: Footprint: xx Dimensions: 2,1 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -80,7 +80,7 @@ GAP: WithSpriteBody: PauseOnCondition: disabled Health: - HP: 500 + HP: 50000 Armor: Type: Heavy RevealsShroud: @@ -132,7 +132,7 @@ SPEN: Adjacent: 8 -GivesBuildableArea: Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -164,6 +164,7 @@ SPEN: RepairsUnits: FinishRepairingNotification: UnitRepaired PlayerExperience: 15 + HpPerStep: 1000 RallyPoint: ProductionBar: Power: @@ -235,7 +236,7 @@ SYRD: Adjacent: 8 -GivesBuildableArea: Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -267,6 +268,7 @@ SYRD: RepairsUnits: FinishRepairingNotification: UnitRepaired PlayerExperience: 15 + HpPerStep: 1000 RallyPoint: ProductionBar: Power: @@ -344,7 +346,7 @@ IRON: DecorationBounds: 50,50,0,-12 SelectionDecorations: Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -398,7 +400,7 @@ PDOX: Footprint: xx xx Dimensions: 2,2 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -476,7 +478,7 @@ TSLA: DecorationBounds: 24,40,0,-8 SelectionDecorations: Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -521,7 +523,7 @@ AGUN: DecorationBounds: 24,32,0,-4 SelectionDecorations: Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -574,7 +576,7 @@ DOME: Targetable: TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -618,7 +620,7 @@ PBOX: CustomSellValue: Value: 400 Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -667,7 +669,7 @@ HBOX: CustomSellValue: Value: 500 Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -721,7 +723,7 @@ GUN: Name: Turret Building: Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -763,7 +765,7 @@ FTUR: Name: Flame Tower Building: Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -814,7 +816,7 @@ SAM: Footprint: xx Dimensions: 2,1 Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -864,7 +866,7 @@ ATEK: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 600 + HP: 60000 Armor: Type: Wood RevealsShroud: @@ -905,7 +907,7 @@ WEAP: Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: - HP: 1500 + HP: 150000 Armor: Type: Wood RevealsShroud: @@ -1033,7 +1035,7 @@ FACT: Factions: ukraine Prerequisite: structures.ukraine Health: - HP: 1500 + HP: 150000 Armor: Type: Wood RevealsShroud: @@ -1099,7 +1101,7 @@ PROC: Targetable: TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate Health: - HP: 900 + HP: 90000 Armor: Type: Wood RevealsShroud: @@ -1160,7 +1162,7 @@ SILO: Name: Silo -GivesBuildableArea: Health: - HP: 300 + HP: 30000 Armor: Type: Wood RevealsShroud: @@ -1198,7 +1200,7 @@ HPAD: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 800 + HP: 80000 Armor: Type: Wood RevealsShroud: @@ -1284,7 +1286,7 @@ AFLD: Footprint: xxx xxx Dimensions: 3,2 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -1422,7 +1424,7 @@ POWR: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 400 + HP: 40000 Armor: Type: Wood RevealsShroud: @@ -1463,7 +1465,7 @@ APWR: DecorationBounds: 72,68,0,-10 SelectionDecorations: Health: - HP: 700 + HP: 70000 Armor: Type: Wood RevealsShroud: @@ -1499,7 +1501,7 @@ STEK: Dimensions: 3,3 LocalCenterOffset: 0,-512,0 Health: - HP: 800 + HP: 80000 Armor: Type: Wood RevealsShroud: @@ -1532,7 +1534,7 @@ BARR: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 600 + HP: 60000 Armor: Type: Wood RevealsShroud: @@ -1607,7 +1609,7 @@ KENN: Name: Kennel -GivesBuildableArea: Health: - HP: 300 + HP: 30000 Armor: Type: Wood RevealsShroud: @@ -1659,7 +1661,7 @@ TENT: Dimensions: 2,3 LocalCenterOffset: 0,-512,0 Health: - HP: 600 + HP: 60000 Armor: Type: Wood RevealsShroud: @@ -1746,7 +1748,7 @@ FIX: DecorationBounds: 72,48 SelectionDecorations: Health: - HP: 800 + HP: 80000 Armor: Type: Wood RevealsShroud: @@ -1762,6 +1764,7 @@ FIX: Interval: 7 FinishRepairingNotification: UnitRepaired PlayerExperience: 15 + HpPerStep: 1000 WithRepairAnimation: WithRearmAnimation: Power: @@ -1791,7 +1794,7 @@ SBAG: Tooltip: Name: Sandbag Wall Health: - HP: 150 + HP: 15000 Armor: Type: Wood LineBuild: @@ -1816,7 +1819,7 @@ FENC: Tooltip: Name: Wire Fence Health: - HP: 150 + HP: 15000 Armor: Type: Wood LineBuild: @@ -1844,7 +1847,7 @@ BRIK: DamagedSounds: crmble2.aud DestroyedSounds: kaboom30.aud Health: - HP: 400 + HP: 40000 Armor: Type: Concrete Crushable: diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index b104585a48..a69cfc693b 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -12,7 +12,7 @@ V2RL: Tooltip: Name: V2 Rocket Launcher Health: - HP: 200 + HP: 20000 Armor: Type: Light Mobile: @@ -60,7 +60,7 @@ V2RL: Tooltip: Name: Light Tank Health: - HP: 220 + HP: 22000 Armor: Type: Heavy Mobile: @@ -101,7 +101,7 @@ V2RL: Tooltip: Name: Medium Tank Health: - HP: 450 + HP: 45000 Armor: Type: Heavy Mobile: @@ -145,7 +145,7 @@ V2RL: Tooltip: Name: Heavy Tank Health: - HP: 600 + HP: 60000 Armor: Type: Heavy Mobile: @@ -191,7 +191,7 @@ V2RL: Tooltip: Name: Mammoth Tank Health: - HP: 900 + HP: 90000 Armor: Type: Heavy Mobile: @@ -223,7 +223,7 @@ V2RL: SpawnActorOnDeath: Actor: 4TNK.Husk SelfHealing: - Step: 1 + Step: 100 Delay: 3 HealIfBelow: 50 DamageCooldown: 150 @@ -249,7 +249,7 @@ ARTY: Tooltip: Name: Artillery Health: - HP: 100 + HP: 10000 Armor: Type: Light Mobile: @@ -296,7 +296,7 @@ HARV: SearchFromProcRadius: 30 SearchFromOrderRadius: 11 Health: - HP: 600 + HP: 60000 Armor: Type: Heavy Mobile: @@ -315,7 +315,7 @@ HARV: FullActor: HARV.FullHusk FullnessThreshold: 50 SelfHealing: - Step: 1 + Step: 100 Delay: 25 HealIfBelow: 50 DamageCooldown: 500 @@ -340,7 +340,7 @@ MCV: DecorationBounds: 42,42 SelectionDecorations: Health: - HP: 600 + HP: 60000 Armor: Type: Light Mobile: @@ -374,7 +374,7 @@ JEEP: Tooltip: Name: Ranger Health: - HP: 150 + HP: 15000 Armor: Type: Light Mobile: @@ -418,7 +418,7 @@ APC: Tooltip: Name: Armored Personnel Carrier Health: - HP: 300 + HP: 30000 Armor: Type: Heavy Mobile: @@ -456,7 +456,7 @@ MNLY: Tooltip: Name: Minelayer Health: - HP: 150 + HP: 15000 Armor: Type: Heavy Mobile: @@ -496,7 +496,7 @@ TRUK: Selectable: Priority: 6 Health: - HP: 110 + HP: 11000 Armor: Type: Light Mobile: @@ -523,7 +523,7 @@ MGG: Tooltip: Name: Mobile Gap Generator Health: - HP: 220 + HP: 22000 Armor: Type: Heavy Mobile: @@ -556,7 +556,7 @@ MRJ: BuildDurationModifier: 40 Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Health: - HP: 220 + HP: 22000 Armor: Type: Heavy Mobile: @@ -596,7 +596,7 @@ TTNK: Tooltip: Name: Tesla Tank Health: - HP: 450 + HP: 45000 Armor: Type: Light Mobile: @@ -634,7 +634,7 @@ FTRK: Tooltip: Name: Mobile Flak Health: - HP: 150 + HP: 15000 Armor: Type: Light Mobile: @@ -679,7 +679,7 @@ DTRK: Tooltip: Name: Demolition Truck Health: - HP: 50 + HP: 5000 Armor: Type: Light Mobile: @@ -712,7 +712,7 @@ CTNK: Name: Chrono Tank SelectionDecorations: Health: - HP: 450 + HP: 45000 Armor: Type: Light Mobile: @@ -751,7 +751,7 @@ QTNK: Tooltip: Name: MAD Tank Health: - HP: 900 + HP: 90000 Armor: Type: Heavy Mobile: @@ -784,7 +784,7 @@ STNK: Tooltip: Name: Phase Transport Health: - HP: 300 + HP: 30000 Armor: Type: Light Mobile: diff --git a/mods/ra/weapons/ballistics.yaml b/mods/ra/weapons/ballistics.yaml index 7b34639753..0ed875d79a 100644 --- a/mods/ra/weapons/ballistics.yaml +++ b/mods/ra/weapons/ballistics.yaml @@ -8,7 +8,7 @@ Shadow: True Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 40 + Damage: 4000 Versus: None: 30 Wood: 75 @@ -37,7 +37,7 @@ Speed: 853 Image: 50CAL Warhead@1Dam: SpreadDamage - Damage: 27 + Damage: 2700 Versus: Wood: 50 Light: 110 @@ -70,7 +70,7 @@ Burst: 2 InvalidTargets: Air, Infantry Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 Versus: Heavy: 115 InvalidTargets: Air @@ -81,7 +81,7 @@ TurretGun: Range: 7c0 Report: turret1.aud Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 Versus: Wood: 50 None: 20 @@ -97,7 +97,7 @@ TurretGun: Inaccuracy: 1c938 Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 230 + Damage: 23000 Versus: None: 90 Wood: 40 @@ -132,7 +132,7 @@ TurretGun: ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 25 + Damage: 2500 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 60 @@ -152,7 +152,7 @@ TurretGun: Projectile: Bullet Speed: 426 Warhead@1Dam: SpreadDamage - Damage: 25 + Damage: 2500 Grenade: Inherits: ^Artillery @@ -165,7 +165,7 @@ Grenade: Image: BOMB Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 60 + Damage: 6000 Versus: None: 60 Wood: 100 @@ -190,7 +190,7 @@ DepthCharge: Inaccuracy: 128 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 80 + Damage: 8000 ValidTargets: Submarine Versus: None: 30 diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 547a3fd305..1e6613bd92 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -2,7 +2,7 @@ ValidTargets: Ground, Water, Air Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 50 + Damage: 5000 Versus: None: 90 Wood: 75 @@ -28,7 +28,7 @@ CrateNapalm: ValidTargets: Ground, Trees Warhead@1Dam: SpreadDamage Spread: 170 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees Versus: @@ -94,7 +94,7 @@ UnitExplodeSubmarine: UnitExplodeSmall: Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: kaboom15.aud @@ -102,7 +102,7 @@ UnitExplodeSmall: ArtilleryExplode: Inherits: ^Explosion Warhead@1Dam: SpreadDamage - Damage: 150 + Damage: 15000 Warhead@2Eff: CreateEffect Explosions: self_destruct ImpactSounds: kaboom22.aud @@ -127,7 +127,7 @@ CivBuildingExplosion: Inherits: SmallBuildingExplode Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding Spread: 64 - Damage: 1 + Damage: 100 Delay: 1 BarrelExplode: @@ -155,7 +155,7 @@ BarrelExplode: ATMine: Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 400 + Damage: 40000 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect @@ -178,7 +178,7 @@ APMine: OreExplosion: Warhead@1Dam: SpreadDamage Spread: 9 - Damage: 10 + Damage: 1000 Versus: None: 90 Wood: 75 @@ -196,7 +196,7 @@ CrateNuke: ValidTargets: Ground, Trees, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 - Damage: 100 + Damage: 10000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees, Water, Air Versus: @@ -210,7 +210,7 @@ CrateNuke: VictimScanRadius: 0 Warhead@4Dam_areanuke1: SpreadDamage Spread: 1c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 ValidTargets: Ground, Water, Air @@ -232,7 +232,7 @@ CrateNuke: Delay: 5 Warhead@TREEKILL: SpreadDamage Spread: 1c0 - Damage: 120 + Damage: 12000 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 ValidTargets: Trees @@ -242,7 +242,7 @@ MiniNuke: ValidTargets: Ground, Trees, Water, Underwater, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 - Damage: 150 + Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees, Water, Air Versus: @@ -258,7 +258,7 @@ MiniNuke: VictimScanRadius: 0 Warhead@4Dam_areanuke1: SpreadDamage Spread: 2c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Trees, Water, Underwater, Air @@ -276,7 +276,7 @@ MiniNuke: VictimScanRadius: 0 Warhead@7Dam_areanuke2: SpreadDamage Spread: 3c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Underwater, Air @@ -287,7 +287,7 @@ MiniNuke: DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@8Dam_areanuke2: SpreadDamage Spread: 3c0 - Damage: 120 + Damage: 12000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Trees @@ -297,7 +297,7 @@ MiniNuke: Delay: 10 Warhead@10Dam_areanuke3: SpreadDamage Spread: 4c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Underwater @@ -307,7 +307,7 @@ MiniNuke: DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@11Dam_areanuke3: SpreadDamage Spread: 4c0 - Damage: 180 + Damage: 18000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Trees diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index ce56e9a935..c8f4441753 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -15,7 +15,7 @@ RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 50 + Damage: 5000 ValidTargets: Ground, Water, Air Versus: None: 10 @@ -57,7 +57,7 @@ Maverick: CruiseAltitude: 2c0 RangeLimit: 14c410 Warhead@1Dam: SpreadDamage - Damage: 70 + Damage: 7000 Versus: None: 30 Wood: 90 @@ -81,7 +81,7 @@ HellfireAG: HorizontalRateOfTurn: 10 RangeLimit: 8c512 Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 Versus: None: 30 Wood: 90 @@ -100,7 +100,7 @@ HellfireAA: HorizontalRateOfTurn: 10 RangeLimit: 7c0 Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 ValidTargets: Air Versus: Light: 75 @@ -119,7 +119,7 @@ MammothTusk: RangeLimit: 9c614 Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 50 + Damage: 5000 ValidTargets: Air, Infantry Versus: None: 100 @@ -148,7 +148,7 @@ Nike: RangeLimit: 9c0 Speed: 341 Warhead@1Dam: SpreadDamage - Damage: 50 + Damage: 5000 ValidTargets: Air Versus: None: 90 @@ -166,7 +166,7 @@ RedEye: HorizontalRateOfTurn: 20 Speed: 298 Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 ValidTargets: Air Versus: Wood: 75 @@ -188,7 +188,7 @@ Stinger: Speed: 170 CloseEnough: 149 Warhead@1Dam: SpreadDamage - Damage: 30 + Damage: 3000 Versus: None: 30 Light: 75 @@ -214,7 +214,7 @@ APTusk: HorizontalRateOfTurn: 10 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage - Damage: 30 + Damage: 3000 Versus: None: 25 Light: 75 @@ -240,7 +240,7 @@ TorpTube: CruiseAltitude: 0 Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 180 + Damage: 18000 ValidTargets: Water, Underwater, Bridge Versus: None: 30 @@ -275,7 +275,7 @@ TorpTube: ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 25 + Damage: 2500 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 40 @@ -310,7 +310,7 @@ SubMissileAA: Inherits: ^SubMissileDefault ValidTargets: Air Warhead@1Dam: SpreadDamage - Damage: 15 + Damage: 1500 SCUD: Inherits: ^AntiGroundMissile @@ -330,7 +330,7 @@ SCUD: LaunchAngle: 62 Warhead@1Dam: SpreadDamage Spread: 341 - Damage: 45 + Damage: 4500 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Trees Versus: diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index f526ff9740..cff2a6311c 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -4,7 +4,7 @@ Range: 5c0 Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 150 + Damage: 15000 ValidTargets: Ground, Water, Trees Versus: None: 90 @@ -46,7 +46,7 @@ Flamer: Inaccuracy: 853 Warhead@1Dam: SpreadDamage Spread: 341 - Damage: 8 + Damage: 800 Versus: Wood: 100 Warhead@3Eff: CreateEffect @@ -62,7 +62,7 @@ Napalm: Blockable: false Warhead@1Dam: SpreadDamage Spread: 170 - Damage: 100 + Damage: 10000 Versus: Wood: 100 Concrete: 50 @@ -74,7 +74,7 @@ Napalm: Projectile: TeslaZap Warhead@1Dam: SpreadDamage Spread: 42 - Damage: 100 + Damage: 10000 Versus: None: 1000 DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath @@ -90,7 +90,7 @@ PortaTesla: ReloadDelay: 70 Range: 6c0 Warhead@1Dam: SpreadDamage - Damage: 45 + Damage: 4500 Versus: Wood: 75 Heavy: 60 @@ -107,7 +107,7 @@ DogJaw: Report: dogg5p.aud Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 100 + Damage: 10000 ValidTargets: Infantry InvalidTargets: Ant DamageTypes: DefaultDeath @@ -121,7 +121,7 @@ Heal: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 - Damage: -50 + Damage: -5000 ValidStances: Ally ValidTargets: Infantry DebugOverlayColor: 00FF00 @@ -131,12 +131,12 @@ Repair: Report: fixit1.aud ValidTargets: Repair Warhead@1Dam: SpreadDamage - Damage: -20 + Damage: -2000 ValidTargets: Repair Crush: Warhead@1Dam: SpreadDamage - Damage: 100 + Damage: 10000 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect ImpactSounds: squishy2.aud @@ -155,7 +155,7 @@ Claw: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 33 + Damage: 3300 Versus: None: 90 Wood: 10 @@ -168,7 +168,7 @@ Mandible: Inherits: Claw ReloadDelay: 10 Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 MADTankThump: InvalidTargets: MADTank, Infantry diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index 4309e3c654..68e675d3b6 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -8,7 +8,7 @@ Blockable: false Warhead@1Dam: SpreadDamage Spread: 213 - Damage: 20 + Damage: 2000 ValidTargets: Air Versus: None: 40 @@ -30,7 +30,7 @@ ZSU-23: Projectile: Bullet Speed: 3c340 Warhead@1Dam: SpreadDamage - Damage: 12 + Damage: 1200 Versus: None: 30 Wood: 75 @@ -65,7 +65,7 @@ FLAK-23-AG: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 30 + Damage: 3000 Versus: None: 100 Wood: 50 @@ -84,7 +84,7 @@ FLAK-23-AG: ^LightMG: Inherits: ^HeavyMG Warhead@1Dam: SpreadDamage - Damage: 15 + Damage: 1500 Versus: Wood: 10 Light: 30 @@ -94,13 +94,13 @@ FLAK-23-AG: Vulcan: Inherits: ^HeavyMG Warhead@1Dam: SpreadDamage - Damage: 10 + Damage: 1000 Versus: None: 200 Light: 50 Warhead@4Dam_2: SpreadDamage Spread: 128 - Damage: 10 + Damage: 1000 Delay: 2 Versus: None: 200 @@ -120,7 +120,7 @@ Vulcan: Delay: 2 Warhead@5Dam_3: SpreadDamage Spread: 128 - Damage: 10 + Damage: 1000 Delay: 4 Versus: None: 200 @@ -140,7 +140,7 @@ Vulcan: Delay: 4 Warhead@7Dam_4: SpreadDamage Spread: 128 - Damage: 10 + Damage: 1000 Delay: 6 Versus: None: 200 @@ -160,7 +160,7 @@ Vulcan: Delay: 6 Warhead@9Dam_5: SpreadDamage Spread: 128 - Damage: 10 + Damage: 1000 Delay: 8 Versus: None: 200 @@ -180,7 +180,7 @@ Vulcan: Delay: 8 Warhead@11Dam_6: SpreadDamage Spread: 128 - Damage: 10 + Damage: 1000 Delay: 10 Versus: None: 200 @@ -218,7 +218,7 @@ ChainGun.Yak: Projectile: Bullet Blockable: false Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 Pistol: Inherits: ^LightMG @@ -226,7 +226,7 @@ Pistol: Range: 3c0 Report: gun27.aud Warhead@1Dam: SpreadDamage - Damage: 1 + Damage: 100 Warhead@2Eff: CreateEffect Explosions: piff Warhead@3EffWater: CreateEffect @@ -258,7 +258,7 @@ M60mg: Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 - Damage: 150 + Damage: 15000 ValidTargets: Barrel, Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath @@ -280,7 +280,7 @@ Colt45: ReloadDelay: 5 Range: 7c0 Warhead@1Dam: SpreadDamage - Damage: 50 + Damage: 5000 Warhead@2Eff: CreateEffect Explosions: piff ValidTargets: Ground, Ship, Air, Trees @@ -294,4 +294,4 @@ Sniper: ReloadDelay: 70 Range: 10c0 Warhead@1Dam: SpreadDamage - Damage: 140 + Damage: 14000 diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml index 5a17eb8553..d71534f69e 100644 --- a/mods/ra/weapons/superweapons.yaml +++ b/mods/ra/weapons/superweapons.yaml @@ -10,7 +10,7 @@ ParaBomb: Shadow: False Warhead@1Dam: SpreadDamage Spread: 768 - Damage: 300 + Damage: 30000 Versus: None: 30 Wood: 30 @@ -34,7 +34,7 @@ Atomic: ValidTargets: Ground, Trees, Water, Underwater, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 - Damage: 150 + Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees, Water, Underwater, Air Versus: @@ -54,7 +54,7 @@ Atomic: ValidTargets: Ground, Water, Air Warhead@5Dam_areanuke1: SpreadDamage Spread: 2c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Trees, Water, Underwater, Air @@ -76,7 +76,7 @@ Atomic: VictimScanRadius: 0 Warhead@9Dam_areanuke2: SpreadDamage Spread: 3c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Underwater, Air @@ -86,7 +86,7 @@ Atomic: DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@10Dam_areanuke2: SpreadDamage Spread: 3c0 - Damage: 120 + Damage: 12000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Trees @@ -101,7 +101,7 @@ Atomic: Delay: 10 Warhead@13Dam_areanuke3: SpreadDamage Spread: 4c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Underwater, Air @@ -110,7 +110,7 @@ Atomic: DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@14Dam_areanuke3: SpreadDamage Spread: 4c0 - Damage: 120 + Damage: 12000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Trees @@ -125,7 +125,7 @@ Atomic: Delay: 15 Warhead@17Dam_areanuke4: SpreadDamage Spread: 5c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 ValidTargets: Ground, Water, Underwater, Air @@ -134,7 +134,7 @@ Atomic: DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@18Dam_areanuke4: SpreadDamage Spread: 5c0 - Damage: 120 + Damage: 12000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 ValidTargets: Trees