Move remaining hardcoded selection power keys into yaml.
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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Widgets
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{
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public class WorldInteractionControllerWidget : Widget
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{
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public readonly NamedHotkey SelectAllKey = new NamedHotkey();
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public readonly NamedHotkey SelectSameTypeKey = new NamedHotkey();
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protected readonly World World;
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readonly WorldRenderer worldRenderer;
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int2 dragStart, mousePos;
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@@ -242,7 +245,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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var key = Hotkey.FromKeyInput(e);
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if (key == Game.Settings.Keys.SelectAllUnitsKey && !World.IsGameOver)
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if (key == SelectAllKey.GetValue() && !World.IsGameOver)
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{
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// Select actors on the screen which belong to the current player
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var ownUnitsOnScreen = SelectActorsOnScreen(World, worldRenderer, null, player).SubsetWithHighestSelectionPriority().ToList();
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@@ -259,7 +262,7 @@ namespace OpenRA.Mods.Common.Widgets
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World.Selection.Combine(World, ownUnitsOnScreen, false, false);
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}
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else if (key == Game.Settings.Keys.SelectUnitsByTypeKey && !World.IsGameOver)
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else if (key == SelectSameTypeKey.GetValue() && !World.IsGameOver)
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{
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if (!World.Selection.Actors.Any())
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return false;
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@@ -39,6 +39,8 @@ Container@INGAME_ROOT:
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WorldInteractionController@INTERACTION_CONTROLLER:
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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SelectAllKey: SelectAllUnits
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SelectSameTypeKey: SelectUnitsByType
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ViewportController:
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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@@ -35,6 +35,8 @@ Container@INGAME_ROOT:
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WorldInteractionController@INTERACTION_CONTROLLER:
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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SelectAllKey: SelectAllUnits
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SelectSameTypeKey: SelectUnitsByType
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ViewportController:
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Width: WINDOW_RIGHT
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Height: WINDOW_BOTTOM
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