Convert PrimaryBuilding to conditions.
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@@ -88,6 +88,7 @@ construction_yard:
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WithBuildingPlacedOverlay:
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Palette: d2k
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PrimaryBuilding:
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PrimaryCondition: primary
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ProvidesPrerequisite@buildingname:
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GlobalUpgradable:
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Prerequisites: upgrade.conyard
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@@ -181,6 +182,7 @@ barracks:
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Production:
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Produces: Infantry
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionBar:
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ProvidesPrerequisite@atreides:
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Prerequisite: barracks.atreides
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@@ -360,6 +362,7 @@ light_factory:
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionBar:
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ProvidesPrerequisite@atreides:
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Prerequisite: light.atreides
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@@ -430,6 +433,7 @@ heavy_factory:
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Production:
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Produces: Armor
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionBar:
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ProvidesPrerequisite@atreides:
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Prerequisite: heavy.atreides
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@@ -567,6 +571,7 @@ starport:
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Palette: starportlights
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ProductionBar:
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PrimaryBuilding:
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PrimaryCondition: primary
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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