Add forgotten file; teamchat polish

This commit is contained in:
Paul Chote
2010-07-10 21:26:19 +12:00
parent d91fc0d8e7
commit e063f5e271
2 changed files with 109 additions and 4 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Network
{
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId);
if (client != null && Chrome.chatWidget != null)
Chrome.chatWidget.AddLine(client, order.TargetString);
Chrome.chatWidget.AddLine(Game.world.PlayerColors()[client.PaletteIndex].Color, client.Name, order.TargetString);
break;
}
case "TeamChat":
@@ -45,10 +45,10 @@ namespace OpenRA.Network
var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index);
var isAlly = (world.GameHasStarted) ?
player != null && Game.world.LocalPlayer != null && player.Stances[Game.world.LocalPlayer] == Stance.Ally :
client.Team == Game.LocalClient.Team;
client.Team == Game.LocalClient.Team && client.Team != 0;
if (isAlly)
Chrome.chatWidget.AddLine(client, "(Team) " + order.TargetString);
Chrome.chatWidget.AddLine(Game.world.PlayerColors()[client.PaletteIndex].Color, client.Name + " (Team)", order.TargetString);
}
break;
}

View File

@@ -0,0 +1,105 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.FileFormats;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System;
namespace OpenRA.Widgets
{
class ChatDisplayWidget : Widget
{
const int logLength = 10;
public string Notification = "";
public List<ChatLine> recentLines = new List<ChatLine>();
public ChatDisplayWidget()
: base() {}
public ChatDisplayWidget(Widget widget)
:base(widget) {}
public override void DrawInner(World world)
{
var pos = DrawPosition();
var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
var chatpos = new int2(chatLogArea.X + 10, chatLogArea.Bottom - 6);
WidgetUtils.DrawPanel("dialog3", chatLogArea);
var renderer = Game.chrome.renderer;
var font = renderer.RegularFont;
renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
foreach (var line in recentLines.AsEnumerable().Reverse())
{
chatpos.Y -= 20;
var owner = line.Owner + ":";
var inset = font.Measure(owner).X + 10;
font.DrawText(owner, chatpos, line.Color);
font.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
}
renderer.RgbaSpriteRenderer.Flush();
renderer.Device.DisableScissor();
}
public void AddLine(Color c, string from, string text)
{
var sizeOwner = Game.chrome.renderer.RegularFont.Measure(from);
var sizeText = Game.chrome.renderer.RegularFont.Measure(text);
if (sizeOwner.X + sizeText.X + 10 <= Chrome.ChatWidth)
recentLines.Add(new ChatLine { Color = c, Owner = from, Text = text });
else
{
StringBuilder sb = new StringBuilder();
foreach (var w in text.Split(' '))
{
if ( Game.chrome.renderer.RegularFont.Measure(sb.ToString() + ' ' + w).X > Chrome.ChatWidth )
{
recentLines.Add(new ChatLine { Color = c, Owner = from, Text = sb.ToString() } );
sb = new StringBuilder();
sb.Append(w);
}
else
sb.Append( ' ' + w);
}
if (sb.Length != 0)
recentLines.Add(new ChatLine { Color = c, Owner = from, Text = sb.ToString() } );
}
if (Notification != null)
Sound.Play(Notification);
while (recentLines.Count > logLength) recentLines.RemoveAt(0);
}
public override Widget Clone()
{
return new ChatDisplayWidget(this);
}
}
class ChatLine { public Color Color = Color.White; public string Owner, Text; public bool wrapped = false; }
}